AC_Animated Character Flashcards Preview

CryENGINE > AC_Animated Character > Flashcards

Flashcards in AC_Animated Character Deck (33)
1

ac_animErrorClamp

Forces the animation to stay within the maximum error distance/angle.

2

ac_animErrorMaxAngle

Degrees animation orientation is allowed to stray from entity.

3

ac_animErrorMaxDistance

Meters animation location is allowed to stray from entity

4

ac_clampTimeAnimation

Time it takes for carry clamping to reduce the deviation to zero

5

ac_clampTimeEntity

Time it takes for carry clamping to reduce the deviation to zero

6

ac_ColliderModeAI

Force override collider mode for all AI

7

ac_ColliderModePlayer

Force override collider for all players

8

ac_debugAnimEffects

Print Log messages when anim events spawn effects

9

ac_debugAnimError

Display debug history graphs of anim error distance and angle.

10

ac_debugAnimTarget

Display debug history graphs of anim target correction

11

ac_debugCarryCorrection

no answer

12

ac_debugColliderMode

Display filtered and requested collider modes

13

ac_debugEntityParams

Display entity params graphs

14

ac_debugFilter

Debug specified entity name only

15

ac_debugFutureAnimPath

Display future animation path given current motion parameters

16

ac_debugLocations

Debug render entity locations (blue) and logical animation location (red)

17

ac_debugLocationGraphs

Display debug history graphs of anim and entity locations and movement

18

ac_debugMotionParams

Display graph of motion parameters

19

ac_debugMovementControlMethods

Display movement control methods

20

ac_debugPrediction

Display graph of motion parameters

21

ac_debugSelection

Display locomotion state selection as text

22

ac_debugSelectionParams

Display graph of selection parameters values

23

ac_debugText

Display entity/animation location/movement values. etc.

24

ac_debugTweakTrajectoryFit

Don't apply any movement to entity and animation, but allow calculations to think they are moving normally

25

ac_debugXXXValues

Display some values temporarily hooked into temp history graphs

26

ac_disableSlidingContactEvents

Force disable sliding contact events

27

ac_enableProceduralLeaning

Enable procedural leaning (disabled asset leaning and curving slowdown)

28

ac_entityAnimClamp

Forces the entity movement to be limited by animation

29

ac_forceSimpleMovement

Force enable simplified movement (not visible, dedicate server, etc)

30

ac_frametime

Display a graph of the frametime

31

ac_movementControlMethodHor

Force reinterprets Decoupled/CatchUp MCM specified by AG as Entity MCM (H/V overrides override this)

32

ac_movementControlMethodVer

Overrides the vertical movement control method specified by AG (overrides filter)

33

ac_templateMCMs

Use MCMs from AG state templates instead of AG state headers