net_Network Flashcards Preview

CryENGINE > net_Network > Flashcards

Flashcards in net_Network Deck (70)
1

net_backofftimeout

Maximum time to allow a remote machine to stall for before disconnecting

2

net_breakage_sync_entities

Allow net syncing/binding of breakage entities

3

net_bw_aggressiveness

Balances TCP friendlyness versus prioritization of game traffic

4

net_channelstats

Display bandwidth statistics per-channel

5

net_check_for_patch

Check whether a patch is available for download

6

net_connectivity_detection_interval

TODO

7

net_defaultChannelBitRateDesired

TODO

8

net_defaultChannelBitRateToleranceHigh

TODO

9

net_defaultChannelBitRateToleranceLow

TODO

10

net_defaultChannelIdlePacketRateDesired

TODO

11

net_defaultChannelPacketRateDesired

TODO

12

net_defaultChannelPacketRateToleranceHigh

TODO

13

net_defaultChannelPacketRateToleranceLow

TODO

14

net_disconnect_on_rmi_error

Disconnect remote connections on script exceptions during RMI calls

15

net_download_patch

If patch available, starts it downloading

16

net_dump_object_state

TODO

17

net_enable_tfrc

TODO

18

net_enable_voice_chat

TODO

19

net_enable_watchdog_timer

Enable watchdog timer. Not needed if CryLobby is being used.

20

net_enable_watchdog_timer

Enable watchdog timer. Not needed if CryLobby is being used.

21

net_gamemode

Should editor connect a new client?

22

net_highlatencythreshold

TODO

23

net_highlatencytimelimit

TODO

24

net_inactivitytimeout

Sets how many seconds without receiving a packet a connection will stay alive for (can only be set on server)

25

net_inactivitytimeoutDevmode

Sets how many seconds without receiving a packet a connection will stay alive for while in devmode (can only be set on server)

26

net_input_dump

write net_input_trace output to a file (netinput.log)

27

net_input_trace

trace an entities input processing to assist finding sync errors

28

net_install_patch

Quits Crysis and installs a downloaded patch

29

net_keepalive_time

Controls the length of time between keepalive packets.

30

net_lan_scanport_first

Starting port for LAN games scanning

31

net_lan_scanport_num

Num ports for LAN games scanning

32

net_lanbrowser

enable lan games browser

33

net_lobby_default_port

Modify the default port for lobbies (effects LAN Lobby currently)

34

net_log

Logging level of network system

35

net_log_remote_methods

Log remote method invocations

36

net_maxpacketsize

Sets the maximum packet size we will attempt to send (not including UDP/other headers)

37

net_minMicrophoneNotificationInterval

minimum interval between microphone status notification send/requests

38

net_minTCPFriendlyBitRate

Minimum bitrate allowed for TCP friendly transmission

39

net_new_queue_behaviour

When set to 1, this will try to minimize the number of packets sent on a channel.

40

net_next_map

Notify clients of the next map to play

41

net_packet_read_debug_output

Enable debug output when reading a packet

42

net_packetsendrate

per channel packet send rate (packets per second). sends whenever possible if this is set to zero.

43

net_pb_cl_enable

Sets PunkBuster client enabled state

44

net_pb_sv_enable

Sets PunkBuster server enabled state

45

net_phys_debug

TODO

46

net_phys_lagsmooth

TODO

47

net_phys_pingsmooth

TODO

48

net_ping_time

Controls the length of time between ping packets.

49

net_profile_budget_logging

enable/disable budget logging

50

net_profile_budget_logname

budget log name for net profiler

51

net_profile_enable

enable/disable net profile feature

52

net_profile_logging

enable/disable logging

53

net_profile_logname

log name for net profiler

54

net_profile_show_socket_measurements

show bandwidth socket measurements on screen

55

net_profile_socket_budget

maximum bandwidth budget for root node

56

net_profile_worst_num_channels

maximum number of channels expected to connect

57

net_remotetimeestimationwarning

TODO

58

net_reseteditorclient

Resets player and gamerules!

59

net_rtt_convergence_factor

TODO

60

net_safetysleeps

Controls whether the network layer will perform safety sleeps between context establishment tasks.

61

net_scheduler_debug

Show scheduler debugger for some channel

62

net_serverpingnotificationinterval

minimum interval between server ping notification sends

63

net_set_cdkey

TODO

64

net_show_matchmaking_tasks

Toggles whether active matchmaking tasks are displayed on screen

65

net_stats_login

Login for reporting stats on dedicated server

66

net_stats_pass

Password for reporting stats on dedicated server

67

Password for reporting stats on dedicated server

Use deprecated voice system

68

net_voice_lead_packets

TODO

69

net_voice_proximity

TODO

70

net_voice_trail_packets

TODO