CL_Client Flashcards Preview

CryENGINE > CL_Client > Flashcards

Flashcards in CL_Client Deck (142)
1

cl_actorsafemode

Enable/disable actor safe mode

2

cl_AISystem

Load and use the AI system on the client

3

cl_bandwidth

Bit rate on client

4

cl_bob

view/weapon bobbing multiplier

5

cl_cam_auto_follow_movement_speed

Camera auto-rotate reacts on player movement on/off.

6

cl_cam_auto_follow_rate

Scale the speed at which the camera auto-rotates in player direction (0.0f is off).

7

cl_cam_auto_follow_threshold

Camera auto-rotate threshold angle (how close it rotates to hero direction).

8

cl_cam_clipping_offset_distance

Distance at which the camera starts offsetting horizontally to prevent clipping through the character/target.

9

cl_cam_debug

Camera system debug output.

10

cl_cam_enable_lazy_cam

Follow camera is 'lazy' and doesn't keep player in screen center.

11

cl_cam_keyLeftRightMove_SmoothingTime

Time to interpolate the keyboard turning to full

12

cl_cam_lazy_cam_distance_XY

Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.

13

cl_cam_lazy_cam_distance_Z

Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.

14

cl_cam_lazy_cam_time_XY

Camera movement time in lazy cam mode. Bigger value => more lazy.

15

cl_cam_lazy_cam_time_Z

Camera movement time in lazy cam mode. Bigger value => more lazy.

16

cl_cam_min_distance

Minimum distance for debugging.

17

cl_cam_mousePitchScale

Camera pitch dampening.

18

cl_cam_mouseYawScale

Camera yaw dampening.

19

cl_cam_orbit

In Third Person mode this will enable orbit camera
see cl_cam_orbit_offset how to setup offset for this camera
see cl_cam_orbit_slide and cl_cam_orbit_slidespeed how to setup slide for object clipping

20

cl_cam_orbit_distance

Distance of orbit camera.

21

cl_cam_orbit_offsetX

X Offset of orbit camera.

22

cl_cam_orbit_offsetZ

Z Offset of orbit camera.

23

cl_cam_orbit_slide

Enable camera slide (Orbit mode).

24

cl_cam_orbit_slidespeed

Camera slide speed (Orbit mode).

25

cl_cam_pitch_input_inertia

Time delay until the camera fully stops after moving right stick in nav mode.

26

cl_cam_PitchMax

Max camera pitch

27

cl_cam_PitchMin

Min camera pitch

28

cl_cam_rotation_acceleration_time_pitch

Camera pitch acceleration time.

29

cl_cam_rotation_acceleration_time_yaw

Camera yaw acceleration time.

30

cl_cam_rotation_enable_acceleration

Camera rotation is accelerating, not jumping on / off.

31

cl_cam_rotation_speed

Camera rotation speed.

32

cl_cam_tracking

Camera tracking enable/disable.

33

cl_cam_tracking_allow_pitch

Camera tracking changes also vertical movement.

34

cl_cam_tracking_rotation_speed

Speed multiplicator, adjusting rotation speed.

35

cl_cam_tracking_volume

By default cam tracking ignores trees, but when they are bigger than this volume, they get tracked around.

36

cl_cam_yaw_input_inertia

Time delay until the camera fully stops after moving right stick in nav mode.

37

cl_camera_nearz

Overrides default near z-range for camera.

38

cl_camera_noise

Adds hand-held like camera noise to the camera view.
The higher the value, the higher the noise.
A value <= 0 disables it.

39

cl_camera_noise_freq

Defines camera noise frequency for the camera view.
The higher the value, the higher the noise.

40

cl_camKeepX

Fraction of camera x-axis rotation to keep.

41

cl_camKeepY

Fraction of camera y-axis rotation to keep.

42

cl_camKeepZ

Fraction of camera z-axis rotation to keep.

43

cl_camModify

Enable camera modifiers.

44

cl_camOffsetX

Degrees to offset camera around x-axis.

45

cl_camOffsetY

Degrees to offset camera around y-axis.

46

cl_camOffsetZ

Degrees to offset camera around z-axis.

47

cl_camRotateX

Degrees to rotate camera per second around x-axis.

48

cl_camRotateY

Degrees to rotate camera per second around y-axis.

49

cl_camRotateZ

Degrees to rotate camera per second around z-axis.

50

cl_camTranslateX

Translate along camera local x-axis.

51

cl_camTranslateY

Translate along camera local y-axis.

52

cl_camTranslateZ

Translate along camera local z-axis.

53

cl_comment

Hide/Unhide comments

54

cl_crouchToggle

To make the crouch key work as a toggle

55

cl_debugFreezeShake

Toggle freeze shake debug draw

56

cl_debugSwimming

enable swimming debugging

57

cl_DisableCombatLog

Turn off combat logging

58

cl_DisableHUDText

Force disable all output from HUD Debug text nodes

59

cl_enable_tree_transparency

Switches tree transparency on/off.

60

cl_ETColorOverrideB

Global color override (BLUE)

61

cl_ETColorOverrideEnable

Global color override

62

cl_ETColorOverrideG

Global color override (GREEN)

63

cl_ETColorOverrideR

Global color override (RED)

64

cl_ETFontSizeMultiplier

Global font size multiplier

65

cl_ETHideAIDebug

Hide AI debug tags

66

cl_ETHideAll

Hide all tags (overrides all other options)

67

cl_ETHideBehaviour

Hide AI behavior tags

68

cl_ETHideFlowgraph

Hide tags created by flowgraph

69

cl_ETHideReadability

Hide AI readability tags

70

cl_ETHideScriptBind

Hide tags created by Lua script

71

cl_ETLog

Logging (0=off, 1=editor.log, 2=editor.log + AIlog.log)

72

cl_ETMaxDisplayDistance

Max display distance

73

cl_fake_first_person

Enable fake first person view in new new camera control system (cl_cam_orbit 1).

74

cl_fov

field of view.

75

cl_fpBody

first person body

76

cl_frozenAngleMax

Frozen clamp angle max

77

cl_frozenAngleMin

Frozen clamp angle min

78

cl_frozenKeyMult

Frozen movement keys multiplier

79

cl_frozenMouseMult

Frozen movement keys multiplier

80

cl_frozenMouseMult

Frozen mouseshake multiplier

81

cl_frozenSensMax

Frozen sensitivity max

82

cl_frozenSensMin

Frozen sensitivity min

83

cl_frozenSoundDelta

Number of steps for unfreeze shaking

84

cl_gs_cdkey

CDKey for gamespy auth

85

cl_gs_email

Email address for Gamespy login

86

cl_gs_nick

Nickname for Gamespy login

87

cl_gs_password

Password for Gamespy login

88

cl_headBob

head bobbing multiplier

89

cl_headBobLimit

head bobbing distance limit

90

cl_hitBlur

blur on hit

91

cl_hitShake

hit shake

92

cl_invertController

Controller Look Up-Down invert

93

cl_invertMouse

mouse invert?

94

cl_joy_nav_maxH

max Horz turn speed in nav mode

95

cl_joy_nav_maxV

max Vert turn speed in nav mode

96

cl_joy_nav_sensitivityH

the stick centre to edge Horz turn sensitivity in nav mode

97

cl_joy_nav_sensitivityV

the stick centre to edge Vert turn sensitivity in nav mode

98

cl_joy_nav_speedH

scale the Horz turn speed in nav mode

99

cl_joy_nav_speedV

scale the Vert turn speed in nav mode

100

cl_joy_nav_useHforV

non zero => use the H values for V as well

101

cl_motionBlur

motion blur type (0=off, 1=accumulation-based, 2=velocity-based)

102

cl_nearPlane

overrides the near clipping plane if != 0, just for testing.

103

cl_nickname

Nickname for player on connect.

104

cl_packetRate

Packet rate on client

105

cl_player_landing_forcefeedback

Play forcefeedback effect during player landing

106

cl_righthand

Select right-handed weapon!

107

cl_screeneffects

Enable player screen effects (depth-of-field, motion blur, ...).

108

cl_sensitivity

Set mouse sensitivity!

109

cl_sensitivityZeroG

Set mouse sensitivity in ZeroG!

110

cl_serveraddr

Server address

111

cl_serverpassword

Server password

112

cl_serverport

Server address

113

cl_shallowWaterDepthHi

Shallow water depth high (above has full slowdown)

114

cl_shallowWaterDepthLo

Shallow water depth low (below has zero slowdown)

115

cl_shallowWaterSpeedMulAI

Shallow water speed multiplier (AI only)

116

cl_shallowWaterSpeedMulPlayer

shallow water speed multiplier (Players only)

117

cl_sprintBlur

sprint blur

118

cl_sprintRestingTime

How long needs the player to rest until he can sprint again

119

cl_sprintShake

sprint shake

120

cl_sprintTime

How long can the player sprint

121

cl_sprintToggle

To make the sprint key work as a toggle

122

cl_strengthscale

nanosuit strength scale

123

cl_tokenid

Token id expected from client player during connection

124

cl_tpvAngDamping

Camera angle damping: 0..N 0 = camera responds immediately.

125

cl_tpvAngDampingNav

Camera angle damping: 0..N 0 = camera responds immediately.

126

cl_tpvDeltaDist

Affects how far the cam can lag the player

127

cl_tpvDeltaDistNav

Nav mode: Affects how far the cam can lag the player

128

cl_tpvDeltaVel

Affects how far the cam can lag the player

129

cl_tpvDeltaVelNav

Nav mode: Affects how far the cam can lag the player

130

cl_tpvDist

camera distance in 3rd person view

131

cl_tpvFOVDamping

Camera FOV damping

132

cl_tpvPosDamping

Camera position damping: 0..N 0 = camera responds immediately.

133

cl_tpvPosDampingNav

Nav mode: Camera position damping: 0..N 0 = camera responds immediately.

134

cl_tpvYaw

camera angle offset in 3rd person view

135

cl_useCurrentUserNameAsDefault

Use the current user name instead of the default profile's name

136

cl_ViewSystemDebug

Sets Debug information of the ViewSystem.

137

cl_visualLog

Enables Visual Logging.

138

cl_visualLogFolder

Specifies sub folder to write logs to.

139

cl_visualLogImageFormat

Specifies file format of captured files (jpg, bmp).

140

cl_visualLogImageScale

Image size. [0-1] = scale value. >1 = actual pixels for image width

141

cl_voice_recording

Enable client voice recording

142

cl_voice_volume

Set VOIP playback volume: 0-1