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CryENGINE > I_Input > Flashcards

Flashcards in I_Input Deck (44)
1

i_auto_turret_target

Enables/Disables auto turrets aquiring targets.

2

i_auto_turret_target_tacshells

Enables/Disables auto turrets aquiring TAC shells as targets

3

i_bufferedkeys

Toggles key buffering.
Usage: i_bufferedkeys [0/1]
Default is 0 (off). Set to 1 to process buffered key strokes.

4

i_debug

Toggles input event debugging.
Usage: i_debug [0/1]
Default is 0 (off). Set to 1 to spam console with key events (only press and release).

5

i_debug_mp_flowgraph

Displays info on the MP flowgraph node

6

i_debug_projectiles

Displays info about projectile status, where available.

7

i_debug_sounds

Enable item sound debugging

8

i_debug_turrets

Enable GunTurret debugging.
Values:
0: off1: basics
2: prediction
3: sweeping
4: searching
5: deviation

9

i_debug_zoom_mods

Use zoom mode spread/recoil mods

10

i_debuggun_1

Command to execute on primary DebugGun fire

11

i_debuggun_2

Command to execute on secondary DebugGun fire

12

i_dropitem

Drops the current selected item!

13

i_dump_ammo_pool_stats

Dumps statistics related to the weapon ammo pool.

14

i_forcefeedback

Enable/Disable force feedback output.

15

i_giveallitems

Gives all available items to the player!

16

i_giveammo

Gives specified ammo to the player!

17

i_givedebugitems

Gives special debug items to the player!

18

i_giveitem

Gives specified item to the player!

19

i_iceeffects

Enable/Disable specific weapon effects for ice environments

20

i_inventory_capacity

Players inventory capacity

21

i_itemSystemDebugMemStats

Display item memory stats on screen

22

i_lighteffects

Enable/Disable lights spawned during item effects.

23

i_listitems

List all item names matching the string provided as paramater.

24

i_lying_item_limit

Max number of items lying around in a level. Only works in multiplayer.

25

i_mouse_accel

Set mouse acceleration, 0.0 means no acceleration.
Usage: i_mouse_accel [float number] (usually a small number, 0.1 is a good one)
Default is 0.0 (off)

26

i_mouse_accel_max

Set mouse max mouse delta when using acceleration.
Usage: i_mouse_accel_max [float number]
Default is 100.0

27

i_mouse_buffered

Toggles mouse input buffering.
Usage: i_mouse_buffered [0/1]
Default is 0 (off). Set to 1 to process buffered mouse input.

28

i_mouse_inertia

Set mouse inertia. It is disabled (0.0) by default.
Usage: i_mouse_inertia [float number]
Default is 0.0

29

i_mouse_smooth

Set mouse smoothing value, also if 0 (disabled) there will be a simple average
between the old and the actual input.
Usage: i_mouse_smooth [float number]
(1.0 = very very smooth, 30 = almost instant)
Default is 0.0

30

i_offset_front

Item position front offset

31

i_offset_right

Item position right offset

32

i_offset_up

Item position up offset

33

i_particleeffects

Enable/Disable particles spawned during item effects.

34

i_precache

Enables precaching of items during level loading.

35

i_ps3input_deadzone_handling

deadzonehandling
Usage: i_xinput_deadzone_handling 0/1 (0 - old deadzone/ 1 - new deadzone)
Default is 1. Value must be >=0.

36

i_rejecteffects

Enable/Disable ammo reject effects during weapon firing.

37

i_reload

Reloads item scripts

38

i_saveweaponposition

Saves weapon offset

39

i_soundeffects

Enable/Disable playing item sound effects.

40

i_staticfiresounds

Enable/Disable static fire sounds. Static sounds are not unloaded when idle.

41

i_unlimitedammo

unlimited ammo

42

i_xinput

Number of XInput controllers to process
Usage: i_xinput [0/1/2/3/4]
Default is 1.

43

i_xinput_deadzone_handling

deadzonehandling
Usage: i_xinput_deadzone_handling 0/1 (0 - old deadzone/ 1 - new deadzone)
Default is 1. Value must be >=0.

44

i_xinput_poll_time

Number of ms between device polls in polling thread
Usage: i_xinput_poll_time 500
Default is 1000ms. Value must be >=0.