I_Input Flashcards

(44 cards)

1
Q

i_auto_turret_target

A

Enables/Disables auto turrets aquiring targets.

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2
Q

i_auto_turret_target_tacshells

A

Enables/Disables auto turrets aquiring TAC shells as targets

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3
Q

i_bufferedkeys

A

Toggles key buffering.
Usage: i_bufferedkeys [0/1]
Default is 0 (off). Set to 1 to process buffered key strokes.

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4
Q

i_debug

A

Toggles input event debugging.
Usage: i_debug [0/1]
Default is 0 (off). Set to 1 to spam console with key events (only press and release).

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5
Q

i_debug_mp_flowgraph

A

Displays info on the MP flowgraph node

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6
Q

i_debug_projectiles

A

Displays info about projectile status, where available.

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7
Q

i_debug_sounds

A

Enable item sound debugging

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8
Q

i_debug_turrets

A
Enable GunTurret debugging.
Values:
0:  off1:  basics
2:  prediction
3:  sweeping
4:  searching
5:  deviation
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9
Q

i_debug_zoom_mods

A

Use zoom mode spread/recoil mods

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10
Q

i_debuggun_1

A

Command to execute on primary DebugGun fire

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11
Q

i_debuggun_2

A

Command to execute on secondary DebugGun fire

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12
Q

i_dropitem

A

Drops the current selected item!

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13
Q

i_dump_ammo_pool_stats

A

Dumps statistics related to the weapon ammo pool.

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14
Q

i_forcefeedback

A

Enable/Disable force feedback output.

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15
Q

i_giveallitems

A

Gives all available items to the player!

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16
Q

i_giveammo

A

Gives specified ammo to the player!

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17
Q

i_givedebugitems

A

Gives special debug items to the player!

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18
Q

i_giveitem

A

Gives specified item to the player!

19
Q

i_iceeffects

A

Enable/Disable specific weapon effects for ice environments

20
Q

i_inventory_capacity

A

Players inventory capacity

21
Q

i_itemSystemDebugMemStats

A

Display item memory stats on screen

22
Q

i_lighteffects

A

Enable/Disable lights spawned during item effects.

23
Q

i_listitems

A

List all item names matching the string provided as paramater.

24
Q

i_lying_item_limit

A

Max number of items lying around in a level. Only works in multiplayer.

25
i_mouse_accel
Set mouse acceleration, 0.0 means no acceleration. Usage: i_mouse_accel [float number] (usually a small number, 0.1 is a good one) Default is 0.0 (off)
26
i_mouse_accel_max
Set mouse max mouse delta when using acceleration. Usage: i_mouse_accel_max [float number] Default is 100.0
27
i_mouse_buffered
Toggles mouse input buffering. Usage: i_mouse_buffered [0/1] Default is 0 (off). Set to 1 to process buffered mouse input.
28
i_mouse_inertia
Set mouse inertia. It is disabled (0.0) by default. Usage: i_mouse_inertia [float number] Default is 0.0
29
i_mouse_smooth
Set mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input. Usage: i_mouse_smooth [float number] (1.0 = very very smooth, 30 = almost instant) Default is 0.0
30
i_offset_front
Item position front offset
31
i_offset_right
Item position right offset
32
i_offset_up
Item position up offset
33
i_particleeffects
Enable/Disable particles spawned during item effects.
34
i_precache
Enables precaching of items during level loading.
35
i_ps3input_deadzone_handling
deadzonehandling Usage: i_xinput_deadzone_handling 0/1 (0 - old deadzone/ 1 - new deadzone) Default is 1. Value must be >=0.
36
i_rejecteffects
Enable/Disable ammo reject effects during weapon firing.
37
i_reload
Reloads item scripts
38
i_saveweaponposition
Saves weapon offset
39
i_soundeffects
Enable/Disable playing item sound effects.
40
i_staticfiresounds
Enable/Disable static fire sounds. Static sounds are not unloaded when idle.
41
i_unlimitedammo
unlimited ammo
42
i_xinput
Number of XInput controllers to process Usage: i_xinput [0/1/2/3/4] Default is 1.
43
i_xinput_deadzone_handling
deadzonehandling Usage: i_xinput_deadzone_handling 0/1 (0 - old deadzone/ 1 - new deadzone) Default is 1. Value must be >=0.
44
i_xinput_poll_time
Number of ms between device polls in polling thread Usage: i_xinput_poll_time 500 Default is 1000ms. Value must be >=0.