Flashcards in Features Deck (52)
Real-Time, multi-platform, improved efficiency, WYSIWYP, Evolved since 2001, More time to focus on your content. Fully integrated game creation environment.
Real-time editing on all platforms. No Baking Lights, No Loading, Edit anything on PC and Play it on all platforms, Reduces Iteration time.
Update assets in your standard Art tools (Maya, Photoshop, Max) automatically converts, compresses, and optimizes the content. Updates on all platforms, Instant feedback on light effects, materials, and modeling changes.
Always Next Gen Ready, Fastest high-end renderer, new features specifically designed for console platforms, Benchmark setting graphical performance, near- photorealism in indoor and outdoor environments, real-time special effects, scalable across multiple platforms,
Visual editing system allows designers to control events, triggers and game logic in a vary user friendly intuitive way. Allows designers to create complex levels without needing to write a single line of code.
Integrated Vegetation & Terrain Cover Generation System
Vegetation behaves according to rules found in nature. Taking into consideration things like Real-Time shadows, density, precise placement based on ground slope angle and altitude. Automatic painting options are complemented with ability to position individual elements for full control.
Real Time Soft Particle System & Integrated FX Editor
All particles interact with lights and shadows, are responsive to forces such as wind or gravity, gives the designers ability to create realistic complex exxplosions, fire, smoke etc.
Road & River Tools
All outdoor environments contain roads, paths and rivers. A dedicated toolset just for that cause allows you to quickly and easily create paths that update in realtime according to changes in terrain.
Dedicated Vehicle Creator
Easy Creation of any vehicle type.
Support for modern multi-core processor architectures, CPU...
Real-Time Dynamic Global Illumination
Real-time GI, fully optimised for current and next gen platforms,...
Unique deferred lighting solution...
Natural Lighting and Dynamic Soft Shadows
Low cost near-reality lighting on multiple platforms...
Volumetric, Layer an View Distance Fogging
Clouds, smoke, visible gasses and fog banks....
Normal Maps and Parallax Occlusion Maps
Parallax Occlusion Mapping for all supported Platforms.
Screen Space Ambient Occlusion
Provides the real darkening of edges an corners.
Uber Shader Technology
Shaders are written once in a high level language, then compiled to each platform. Shader output is optimized based on the artists settings.
Eye Adaptation & High Dynamic Range (HDR)
Eye Adaptation is used to simulate...
Pristine Motion Blur and Depth of Field
Motion Blur can be applied to individual Objects...
Characters and faces are becoming features...
Character Animation System
New character animation system advances...
Character Individualization System
Innovative attachment system for skinned, animated, or physicalized elements ....
Parametric Skeletal Animation
Ability to blend motions based on user-defined parameters.
Procedural Motion Warping & High-End IK Solutions
Procedural algorithms like CCD-IK, analytic IK,
Unique Dedicated Facial Animation Editor
The powerful Facial Animation editing tool within CryENGINE3 ....
Simulates the diffusion and diffraction of light transmitted through translucent objects.
Advanced Modular AI System
Scalable and flexible AI Technology,
Designer Friendly AI Editing System
CyrEngine3 Sandbox enables designers to control basic AI behaviours.
Dynamic Path Finding
Advanced 2D and 3D algorithms allow the AI Navigation paths to be modified in real time...
Automated Navigation Mesh Generation
automated navigation mesh generation
Realistic Infinite Worlds
World size only limited by developers budgets
Natural World Effects.
natural looking environments available in real-time.
CGI Quality Time of Day System CGI
Time of day dynamically changes during a game mission to reflect sun/moon position.
High Quality 3D Water.
Ocean surfaces react to wind and wave direction..
Dynamic Volumetric Light Beams & Light Shaft Effects.
used to create visually stunning light beams and shadows when light intersects with solid.
Game levels rarely fit into memory so streaming content is required.
Integrated Multi-threaded High Performance Physics Engine.
physics can be applied to almost everything in a game world.
Interactive & Destructible Environments
All environments can be dynamically physicalized, regardless of their nature.
Advanced Rope Physics
Achieve your Vision at Maximum Speed
Improvement over time
Performance Analysis Tools
Instruments that allow developers to analyse engine performance.
ability to distribute work based on different layers
Normal Map Creation Tool
Streaming Videos or still images.
Resource Compiler Assets are compiled...
Sound and Music
Sound and Music...
Data Driven Sound System
Complex sounds can be easily created and delivered....
In Game Mixing and Profiling
Integrated Editor functionality and...
Dynamic Sounds and Interactive Music
With minimal coding effort...
Sound Designers can create a dense sound
Key frame accurate sounds in Animations
sounds can now be triggered by addding them directly onto...