V_Vehicle Flashcards Preview

CryENGINE > V_Vehicle > Flashcards

Flashcards in V_Vehicle Deck (57)
1

v_altitudeLimit

Used to restrict the helicopter and VTOL movement from going higher than a set altitude.
If set to zero, the altitude limit is disabled.

2

v_altitudeLimitLowerOffset

Used in conjunction with v_altitudeLimit to set the zone when gaining altitude start to be more difficult.

3

v_autoDisable

Enables/disables vehicle autodisabling

4

v_debug_flip_over

flip over the current vehicle that the player is driving

5

v_debug_mem

display memory statistic for vehicles

6

v_debugCollisionDamage

Enable debug output for vehicle collisions

7

v_debugdraw

Displays vehicle status info on HUD
Values:
1: common stuff
2: vehicle particles
3: parts
4: views
6: parts + partIds
7: parts + transformations and bboxes
8: component damage
10: vehicle editor

8

v_debugMountedWeapon

Enable/disable vehicle mounted weapon camera debug draw

9

v_debugMovement

Cheat mode, freeze the vehicle and activate debug movement

10

v_debugMovementMoveVertically

Add this value to the vertical position of the vehicle

11

v_debugMovementSensitivity

if v_debugMovement is set you can rotate the vehicle, this controls the speed

12

v_debugMovementX

Add this rotation to the x axis

13

v_debugMovementY

Add this rotation to the y axis

14

v_debugMovementZ

Add this rotation to the z axis

15

v_debugSounds

Enable/disable vehicle sound debug drawing

16

v_debugVehicle

Vehicle entity name to use for debugging output

17

v_debugView

Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class

18

v_debugViewAbove

Debug camera, looking down on vehicle

19

v_debugViewAboveH

Debug camera, looking down on vehicle, height

20

v_debugViewDetach

Freeze vehicle camera position, (1) fixed rotation, (2) track the vehicle

21

v_disable_hull

Disable hull proxies

22

v_disableEntry

Don't allow players to enter vehicles

23

v_draw_components

Enables/disables display of components and their damage count

24

v_draw_helpers

Enables/disables display of vehicle helpers

25

v_draw_passengers

draw passenger TMs set by VehicleSeat

26

v_draw_seats

Enables/disables display of seat positions

27

v_draw_slip

Draw wheel slip status

28

v_draw_suspension

Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled

29

v_draw_tm

Enables/disables drawing of local part matrices

30

v_driverControlledMountedGuns

Specifies if the driver can control the vehicles mounted gun when driving without gunner.

31

v_dump_classes

Outputs a list of vehicle classes in use

32

v_dumpFriction

Dump vehicle friction status

33

v_exit_player

Makes the local player exit his current vehicle.

34

v_goliathMode

Makes all vehicles invincible

35

v_help_tank_steering

Enable tank steering help for AI

36

v_independentMountedGuns

Whether mounted gunners operate their turret independently from the parent vehicle

37

v_invertPitchControl

Invert the pitch control for driving some vehicles, including the helicopter and the vtol

38

v_kill

Kills the players vehicle.

39

v_lights

Controls vehicle lights.
0: disable all lights
1: enable lights only for local player
2: enable all lights

40

v_lights_enable_always

Vehicle lights are always on (debugging)

41

v_pa_surface

Enables/disables vehicle surface particles

42

v_profileMovement

Used to enable profiling of the current vehicle movement (1 to enable)

43

v_ragdollPassengers

Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle

44

v_reload_system

Reloads VehicleSystem script

45

v_rockBoats

Enable/disable boats idle rocking

46

v_set_passenger_tm

enable/disable passenger entity tm update

47

v_show_all

ToDo

48

v_slipFrictionModFront

if non-zero, used as slip friction modifier (front wheels)

49

v_slipFrictionModRear

if non-zero, used as slip friction modifier (rear wheels)

50

v_slipSlopeFront

coefficient for slip friction slope calculation (front wheels)

51

v_slipSlopeRear

coefficient for slip friction slope calculation (rear wheels)

52

v_sprintSpeed

Set speed for acceleration measuring

53

v_stabilizeVTOL

Specifies if the air movements should automatically stabilize

54

v_transitionAnimations

Enables enter/exit transition animations for vehicles

55

v_treadUpdateTime

delta time for tread UV update, 0 means always update

56

v_vehicle_quality

Geometry/Physics quality (1-lowspec, 4-highspec)

57

v_wind_minspeed

If non-zero, vehicle wind areas always set wind >= specified value