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Flashcards in sys_System Deck (161)
1

sys_affinity

Todo

2

sys_AI

Enables AI Update

3

sys_asserts

0 = Disable Asserts
1 = Enable Asserts
2 = Fatal Error on Assert

4

sys_budget_frametime

Sets the upper limit for frame time (in ms) when monitoring budget.

5

sys_budget_numdrawcalls

Sets the upper limit for number of draw calls per frame.

6

sys_budget_soundchannels

Sets the upper limit for sound channels playing when monitoring budget.

7

sys_budget_soundCPU

Sets the upper limit for sound CPU (in Percent) when monitoring budget.

8

sys_budget_soundmem

Sets the upper limit for sound memory (in MB) when monitoring budget.

9

sys_budget_streamingthroughput

Sets the upper limit for streaming throughput(KB/s).

10

sys_budget_sysmem

Sets the upper limit for system memory (in MB) when monitoring budget.

11

sys_budget_videomem

Sets the upper limit for video memory (in MB) when monitoring budget.

12

sys_budget_xenon_estimation

Enable Xbox 360 memory usage estimation.

13

sys_crashtest

Make the game crash
0=off
1=null pointer exception
2=floating point exception
3=memory allocation exception
4=cry fatal error is called
5=memory allocation for small blocks
6=assert

14

sys_DeactivateConsole

0: normal console behavior
1: hide the console

15

sys_dll_ai

Specifies the DLL to load for the AI system

16

sys_dll_game

Specifies the game DLL to load

17

sys_dump_aux_threads

Dumps callstacks of other threads in case of a crash

18

sys_EarlyMovieUpdate

0 needed for game, 1 better for having artifact free movie playback
Usage: sys_EarlyMovieUpdate [0/1]
Default is 0

19

sys_enable_budgetmonitoring

Enables budget monitoring. Use #System.SetBudget( sysMemLimitInMB, videoMemLimitInMB,
frameTimeLimitInMS, soundChannelsPlaying ) or sys_budget_sysmem, sys_budget_videomem
or sys_budget_fps to set budget limits.

20

sys_entities

Enables Entities Update

21

sys_FileAccessLog

Log file access to TestResults/FileAccessLog.txt

22

sys_FileReadSequencer

Speedup files loading from DVD
0 = Off
1 = Load data from prepared sequence file
2 = Generate sequence file

23

sys_FileReadSequencerBufferChunkSize

Sequencer will load data in X MB blocks

24

sys_FileReadSequencerBufferSize

Size of temporary buffer (in MB) allocated during loading

25

sys_FileReadSequencerFolderNameRead

Specifies location of sequencer file

26

sys_FileReadSequencerFolderNameWrite

Specifies location of sequencer file

27

sys_FileReadSequencerInlineBlockMaxSizeKB

Blocks smaller than X will be stored in sequencer file, bigger blocks will be read from original files

28

sys_FileReadSequencerProfile

Print additional info into log
0 = Off
1 = Print more stats into log

29

sys_firstlaunch

Indicates that the game was run for the first time.

30

sys_flash

Enables/disables execution of flash files.

31

sys_flash_check_filemodtime

Respect file modification time for Flash internal resource sharing.
Cached resources with same filepath but different file modification time are treated as unique entities.

32

sys_flash_curve_tess_error

Controls curve tessellation. Larger values result in coarser, more angular curves.

33

sys_flash_debugdraw

Enable debug drawing of flash files (1)
Also draw masks (2)

34

sys_flash_debuglog

TODO

35

sys_flash_edgeaa

Enables/disables edge anti-aliased rendering of flash files.

36

sys_flash_edgeaa

Enables/disables edge anti-aliased rendering of flash files.

37

sys_flash_info

Enable flash profiling (1)
Display draw statistics (2)
Display font cache texture (3)
Display full heap info (4)
Display video heap details (5)

38

sys_flash_info_histo_scale

Defines scaling of function histogram inside the flash profiler.

39

sys_flash_info_peak_exclude

Comma separated list of flash functions to excluded from peak history.

40

sys_flash_info_peak_tolerance

Defines tolerance value for peaks (in ms) inside the flash profiler.

41

sys_flash_log_options

Enables logging of several flash related aspects (add them to combine logging)...
1) Flash loading : 1
2) Flash actions script execution : 2
3) Flash related high-level calls inspected by the profiler (flash.log): 4
Please note that for (3) the following cvars apply:
* sys_flash_info
* sys_flash_info_peak_exclude

42

sys_flash_newstencilclear

Clears stencil buffer for mask rendering by drawing rects (1) as opposed to issuing clear commands (0).

43

sys_flash_static_pool_size

Specifies the size (in kb) of the static memory pool for flash objects.
Set to zero to turn it off and use a dynamic pool instead.

44

sys_flash_stereo_maxparallax

Maximum parallax when viewing flash content in stereo 3D.

45

sys_flash_video_buffertime

Sets buffer time for videos (in seconds)

46

sys_flash_video_buffertime_loading

Sets buffer time for videos during loading (in seconds)

47

sys_flash_video_buffertime_startup

Sets buffer time for videos during startup (in seconds)

48

sys_flash_video_soundvolume

Sets volume of video sound (0..1).

49

sys_flash_warning_level

Sets verbosity level for CryEngine related warnings...
0) Omit warning
1) Log warning
2) Log warning and display message box

50

sys_float_exceptions

Use or not use floating point exceptions.

51

sys_force_installtohdd_mode

Forces install to HDD mode even when doing DVD emulation

52

sys_game_folder

Specifies the game folder to read all data from

53

sys_initpreloadpacks

Specifies the paks for an engine initialization

54

sys_intromoviesduringinit

Render the intro movies during game initialization

55

sys_keyboard

Enables keyboard.
Usage: sys_keyboard [0/1]
Default is 1 (on).

56

sys_keyboard_break

Enables keyboard break handler

57

sys_languages

TODO

58

sys_limit_phys_thread_count

Limits p_num_threads to physical CPU count - 1

59

sys_localization_debug

Toggles debugging of the Localization Manager.
Usage: sys_localization_debug [0..2]
1: outputs warnings
2: outputs extended information and warnings
Default is 0 (off).

60

sys_LocalMemoryDiagramAlpha

LocalMemoryUsage tool: Color alpha of the diagrams

61

sys_LocalMemoryDiagramDistance

LocalMemoryUsage tool: Distance of the diagram from the main debug object

62

sys_LocalMemoryDiagramRadius

LocalMemoryUsage tool: Radius of the diagram

63

sys_LocalMemoryDiagramStreamingSpeedDistance

LocalMemoryUsage tool: Distance of the streaming speed diagram from the streaming speed debug line

64

sys_LocalMemoryDiagramStreamingSpeedRadius

LocalMemoryUsage tool: Radius of the streaming speed diagram

65

sys_LocalMemoryDiagramWidth

LocalMemoryUsage tool: Width of the diagrams OBSOLATE

66

sys_LocalMemoryDrawText

LocalMemoryUsage tool: If != 0, it will draw the numeric values

67

sys_LocalMemoryGeometryLimit

LocalMemoryUsage tool: Set the statobj geometry memory limit to check streaming (Mb/sec)

68

sys_LocalMemoryGeometryStreamingSpeedLimit

LocalMemoryUsage tool: Stat object geometry streaming speed limit (approx, Mb/sec)

69

sys_LocalMemoryInnerViewDistance

LocalMemoryUsage tool: View distance for detailed debug draw

70

sys_LocalMemoryLogText

LocalMemoryUsage tool: If != 0, it will log the numeric values

71

sys_LocalMemoryMaxMSecBetweenCalls

LocalMemoryUsage tool: Maximal time difference (MSec) between calls

72

sys_LocalMemoryObjectAlpha

LocalMemoryUsage tool: Color alpha of the debug objects

73

sys_LocalMemoryObjectHeight

LocalMemoryUsage tool: Height of the streaming buffer debug object

74

sys_LocalMemoryObjectWidth

LocalMemoryUsage tool: Width of the streaming buffer debug object

75

sys_LocalMemoryOptimalMSecPerSec

LocalMemoryUsage tool: Optimal calculation time (MSec) per secundum

76

sys_LocalMemoryOuterViewDistance

LocalMemoryUsage tool: View distance for debug draw

77

sys_LocalMemoryStreamingSpeedObjectLength

LocalMemoryUsage tool: Length of the streaming speed debug object

78

sys_LocalMemoryStreamingSpeedObjectWidth

LocalMemoryUsage tool: Width of the streaming speed debug object

79

sys_LocalMemoryTextureLimit

LocalMemoryUsage tool: Set the texture memory limit to check streaming (Mb/sec)

80

sys_LocalMemoryTextureStreamingSpeedLimit

LocalMemoryUsage tool: Texture streaming speed limit (approx, Mb/sec)

81

sys_LocalMemoryWarningRatio

LocalMemoryUsage tool: Warning ratio for streaming

82

sys_logallocations

Save allocation call stack

83

sys_LvlRes_finalstep

to combine all recorded level resources and create final stripped build (pass directory name as parameter)

84

sys_LvlRes_findunused

find unused level resources

85

sys_main_CPU

Specifies the physical CPU index main will run on

86

sys_max_step

Specifies the maximum physics step in a separate thread

87

sys_MaxFPS

Limits the frame rate to specified number

88

sys_maxTimeStepForMovieSystem

Caps the time step for the movie system so that a cut-scene won't be jumped in the case of an extreme stall.

89

sys_memory_debug

Enables to activate low memory situation is specific places in the code (argument defines which place), 0=off

90

sys_menupreloadpacks

Specifies the paks for a main menu loading

91

sys_min_step

Specifies the minimum physics step in a separate thread

92

sys_no_crash_dialog

TODO

93

sys_noupdate

Toggles updating of system with sys_script_debugger.
Usage: sys_noupdate [0/1]
Default is 0 (system updates during debug).

94

sys_PakInMemoryLayerPakSizeLimit

Limit the size of the pak file to be loaded completely in memory for the layer paks (in MB)

95

sys_PakInMemorySizeLimit

Limit the size of the pak file to be loaded completely in memory (in MB)

96

sys_PakLoadCache

Load in memory paks from _FastLoad folder

97

sys_PakLogInvalidFileAccess

Log synchronous file access when in game

98

sys_PakLogMissingFiles

If non-0, missing file names go to mastercd/MissingFilesX.log.
1) only resulting report
2) run-time report is ON, one entry per file
3) full run-time report

99

sys_PakMessageInvalidFileAccess

Message Box synchronous file access when in game

100

sys_PakPriority

If set to 1, tells CryPak to try to open the file in pak first, then go to file system

101

sys_PakReadAheadCache

Size in MB of read ahead cache, 0-disable

102

sys_PakReadSlice

If non-0, means number of kilobytes to use to read files in portions. Should only be used on Win9x kernels

103

sys_PakSaveLevelResourceList

Save resource list when loading level

104

sys_PakStreamCache

Load in memory paks for faster streaming (cgf_cache.pak,dds_cache.pak)

105

sys_PakTouchDummyFiles

If non-0, will touch dummy files during loading to generate logfile information

106

sys_PakValidateFileHash

Validate file hashes in pak files for collisions

107

sys_perfhud

PerfHUD 0:off, 1:In focus, 2:Out of focus

108

sys_perfhud_fpsBucketsExclusive

Toggle FPS Buckets exclusive / inclusive

109

sys_perfhud_pause

Toggle FPS Buckets exclusive / inclusive

110

sys_physics

Enables Physics Update

111

sys_physics_CPU

Specifies the physical CPU index physics will run on

112

sys_preload

Preload Game Resources

113

sys_ProfileLevelLoading

Output level loading stats into log
0 = Off
1 = Output basic info about loading time per function
2 = Output full statistics including loading time and memory allocations with call stack info

114

sys_ProfileLevelLoadingDump

Output level loading dump stats into log

115

sys_propblend_info

Enables debugging of engine property blending...
0 - off (default)
1 - display all pushed sets this frame. Use UP/DOWN to scroll and display details on selected set.
Use CTRL + LEFT/RIGHT to select tab for sorting.
Use CTRL + UP/DOWN to toggle ascending/descending sort order for selected tab.
2 - display information about blending computations performed for a given property this frame.
Use "sys_propblend_prop" to specify property's name.

116

sys_propblend_prop

Argument for engine property blending debugger.
Use TAB to auto-complete property name.
Refer to "sys_propblend_info" for additional information.

117

sys_RestoreSpec

Restore or test the cvar settings of game specific spec settings,
'test*' and 'info' log to the log file only
Usage: sys_RestoreSpec [test|test*|apply|info]

118

sys_root

TODO

119

sys_SimulateTask

Simulate a task in System:Update which takes X ms

120

sys_SleepIfInactive

Reduce frame rate if window is not in focus 0/1

121

sys_spec

Tells the system cfg spec. (0=custom, 1=low, 2=med, 3=high, 4=very high, 5=XBox360, 6=Playstation3)

122

sys_spec_Full

Console variable group to apply settings to multiple variables

sys_spec_Full [1/2/3/4/x]:
... sys_spec_GameEffects = 1/2/3/4/4
... sys_spec_ObjectDetail = 1/2/3/4/4
... sys_spec_Particles = 1/2/3/4/4
... sys_spec_Physics = 1/2/3/4/4
... sys_spec_PostProcessing = 1/2/3/4/4
... sys_spec_Shading = 1/2/3/4/4
... sys_spec_Shadows = 1/2/3/4/4
... sys_spec_Sound = 1/2/3/4/4
... sys_spec_Texture = 1/2/3/4/4
... sys_spec_VolumetricEffects = 1/2/3/4/4
... sys_spec_Water = 1/2/3/4/4

123

sys_spec_GameEffects

Console variable group to apply settings to multiple variables

sys_spec_GameEffects [1/2/3/4/x]:
... g_battleDust_enable = 0/0/0/1/1
... g_ragdollDistance = 10.0/20.0/30.0/40.0/40.0
... g_ragdollMinTime = 5.0/8.0/13.0/15.0/15.0
... g_ragdollUnseenTime = 2/2/2/2/2
... i_lighteffects = 1/1/1/1/1

124

sys_spec_ObjectDetail

Console variable group to apply settings to multiple variables

sys_spec_ObjectDetail [1/2/3/4/x]:
... ca_AttachmentCullingRation = 120/160/300/300/300
... ca_DrawFaceAttachments = 1/1/1/1/1
... ca_useDecals = 1/1/1/1/1
... e_DecalsAllowGameDecals = 1/1/1/1/1
... e_DecalsLifeTimeScale = 1/2/2/2/2
... e_Dissolve = 2/2/2/2/2
... e_LodMin = 0/0/0/0/0
... e_LodRatio = 4/6/20/20/20
... e_Lods = 1/1/1/1/1
... e_MaxViewDistSpecLerp = 0.5/1/1/1/1
... e_ObjQuality = 1/2/3/4/4
... e_OcclusionCullingViewDistRatio = 1/1/1/1/1
... e_ProcVegetation = 1/1/1/1/1
... e_TerrainDetailMaterialsViewDistXY = 2048/2048/2048/2048/2048
... e_TerrainDetailMaterialsViewDistZ = 128/128/128/128/128
... e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200
... e_VegetationBending = 1/1/1/1/1
... e_VegetationMinSize = 0.5/0/0/0/0
... e_VegetationSpritesDistanceCustomRatioMin = 0.6/1/1/1/1
... e_VegetationSpritesDistanceRatio = 1/1/1.5/1.5/1.5
... e_ViewDistMin = 10/10/10/10/10
... e_ViewDistRatio = 25/35/100/100/100
... e_ViewDistRatioDetail = 19/24/100/100/100
... e_ViewDistRatioLights = 25/50/50/50/50
... e_ViewDistRatioVegetation = 21/31/100/100/100
... e_streamCgf = 0/0/0/0/0
... es_DebrisLifetimeScale = 0.6/0.8/1/1/1
... i_rejecteffects = 1/1/1/1/1

125

sys_spec_Particles

Console variable group to apply settings to multiple variables

sys_spec_Particles [1/2/3/4/x]:
... e_ParticlesMaxScreenFill = 32/64/128/128/128
... e_ParticlesMinDrawPixels = 1.5/1/1/1/1
... e_ParticlesObjectCollisions = 1/1/2/2/2
... e_ParticlesQuality = 2/3/4/4/4
... r_UseSoftParticles = 1/1/1/1/1

126

sys_spec_Physics

Console variable group to apply settings to multiple variables

sys_spec_Physics [1/2/3/4/x]:
... e_CullVegActivation = 30/30/50/50/50
... e_FoliageWindActivationDist = 10/10/25/25/25
... e_PhysFoliage = 2/2/2/2/2
... e_PhysOceanCell = 1/1/0.5/0.5/0.5
... es_MaxPhysDist = 100/100/200/200/200
... es_MaxPhysDistInvisible = 15/15/25/25/25
... g_breakage_particles_limit = 80/80/160/160/160
... g_joint_breaking = 1/1/1/1/1
... g_tree_cut_reuse_dist = 0.35/0.35/0/0/0
... p_gravity_z = -13/-13/-13/-13/-13
... p_joint_damage_accum = 2/2/2/2/2
... p_joint_damage_accum_threshold = 0.2/0.2/0.2/0.2/0.2
... p_max_MC_iters = 4000/4000/6000/6000/6000
... p_max_object_splashes = 3/3/3/3/3
... p_max_substeps_large_group = 5/5/5/5/5
... p_num_bodies_large_group = 100/100/100/100/100
... p_splash_dist0 = 7/7/7/7/7
... p_splash_dist1 = 30/30/30/30/30
... p_splash_force0 = 10/10/10/10/10
... p_splash_force1 = 100/100/100/100/100
... p_splash_vel0 = 4.5/4.5/4.5/4.5/4.5
... p_splash_vel1 = 10/10/10/10/10
... v_vehicle_quality = 4/4/4/4/4

127

sys_spec_PostProcessing

Console variable group to apply settings to multiple variables

sys_spec_PostProcessing [1/2/3/4/x]:
... r_Coronas = 1/1/1/1/1
... r_DepthOfField = 3/3/2/3/3
... r_Flares = 1/1/1/1/1
... r_GlowAnamorphicFlares = 1/1/1/1/1
... r_MotionBlur = 2/2/2/2/2
... r_UseEdgeAA = 0/1/1/1/1
... r_colorgrading = 2/2/2/2/2
... r_sunshafts = 0/1/1/1/1

128

sys_spec_Quality

Console variable group to apply settings to multiple variables

sys_spec_Quality [1/2/3/4/x]:
... q_Renderer = 0/1/2/3/3
... q_ShaderFX = 0/1/2/3/3
... q_ShaderGeneral = 0/1/2/3/3
... q_ShaderGlass = 0/1/2/3/3
... q_ShaderHDR = 0/1/2/3/3
... q_ShaderIce = 0/1/2/3/3
... q_ShaderMetal = 0/1/2/3/3
... q_ShaderPostProcess = 0/1/2/3/3
... q_ShaderShadow = 0/1/2/3/3
... q_ShaderSky = 0/1/2/3/3
... q_ShaderTerrain = 0/1/2/3/3
... q_ShaderVegetation = 0/1/2/3/3

129

sys_spec_Shading

sys_spec_Shading [1/2/3/4/x]:
... e_DynamicLightsMaxEntityLights = 7/11/16/16/16
... e_GI = 1/1/1/1/1
... e_GIMaxDistance = 50/100/100/100/100
... e_GINumCascades = 1/1/1/1/1
... e_ParticlesLights = 1/1/1/1/1
... e_SkyType = 1/1/1/1/1
... e_SkyUpdateRate = 0.5/1/1/1/1
... e_TerrainAo = 0/1/1/1/1
... e_TerrainNormalMap = 0/1/1/1/1
... e_VegetationUseTerrainColor = 1/1/1/1/1
... r_DetailDistance = 4/8/8/8/8
... r_DetailNumLayers = 1/1/2/2/2
... r_DetailTextures = 1/1/1/1/1
... r_EnvTexUpdateInterval = 0.075/0.05/0.05/0.05/0.05
... r_EyeAdaptationBase = 0.1/0.1/0.1/0.1/0.1
... r_EyeAdaptationFactor = 0.85/0.85/0.85/0.85/0.85
... r_HDRBlueShift = 1.0/1.0/1.0/1.0/1.0
... r_HDRBrightLevel = 0.85/0.85/0.85/0.85/0.85
... r_HDRBrightOffset = 5/5/5/5/5
... r_HDRBrightThreshold = 6/6/6/6/6
... r_HDRFlaresCache = 3/0/0/0/0
... r_HDRLevel = 6/6/6/6/6
... r_HDROffset = 10/10/10/10/10
... r_HDRRendering = 2/2/2/2/2
... r_SSAODownscale = 1/0/0/0/0
... r_SSAOQuality = 1/2/3/3/3
... r_TexturesFilteringQuality = 1/0/0/0/0
... r_UsePom = 0/0/1/1/1
... r_refraction = 1/1/1/1/1
... sys_spec_Quality = 1/2/3/4/4

130

sys_spec_Shadows

Console variable group to apply settings to multiple variables

sys_spec_Shadows [1/2/3/4/x]:
... e_GsmCache = 1/1/0/0/0
... e_GsmLodsNum = 4/5/5/5/5
... e_GsmRange = 3/3/3/3/3
... e_Shadows = 1/1/1/1/1
... e_ShadowsCastViewDistRatio = 0.45/0.53/0.8/0.8/0.8
... e_ShadowsMaxTexRes = 512/1024/1024/1024/1024
... e_ShadowsOnAlphaBlend = 0/1/1/1/1
... r_ShadowBlur = 0/3/3/3/3
... r_ShadowJittering = 1/1/2.5/2.5/2.5
... r_ShadowsMaskResolution = 0/0/0/0/0

131

sys_spec_Sound

Console variable group to apply settings to multiple variables

sys_spec_Sound [1/2/3/4/x]:
... s_MPEGDecoders = 24/32/32/32/32
... s_Obstruction = 2/1/1/1/1
... s_ObstructionAccuracy = 1/1/1/1/1
... s_ObstructionUpdate = 0.5/0.2/0.1/0.1/0.1
... s_ReverbType = 2/2/2/2/2
... s_SoundMoodsDSP = 1/1/1/1/1
... s_VariationLimiter = 0.6/1.0/1.0/1.0/1.0

132

sys_spec_Texture

Console variable group to apply settings to multiple variables

sys_spec_Texture [1/2/3/4/x]:
... r_DynTexAtlasCloudsMaxSize = 24/24/32/32/32
... r_DynTexAtlasSpritesMaxSize = 16/16/32/32/32
... r_DynTexMaxSize = 50/60/80/80/80
... r_EnvCMResolution = 0/1/2/2/2
... r_EnvTexResolution = 1/2/3/3/3
... r_ImposterRatio = 2/1.5/1/1/1
... r_TexAtlasSize = 512/2048/2048/2048/2048
... r_TexBumpResolution = 0/0/0/0/0
... r_TexResolution = 0/0/0/0/0
... r_TexSkyResolution = 1/0/0/0/0
... r_TexturesStreaming = 2/2/2/2/2
... r_VegetationSpritesTexRes = 64/64/64/64/64

133

sys_spec_VolumetricEffects

Console variable group to apply settings to multiple variables

sys_spec_VolumetricEffects [1/2/3/4/x]:
... e_Clouds = 1/1/1/1/1
... r_Beams = 3/3/3/3/3
... r_BeamsDistFactor = 0.5/0.5/0.05/0.05/0.05
... r_BeamsMaxSlices = 32/64/200/200/200
... r_CloudsUpdateAlways = 0/0/0/0/0

134

sys_spec_Water

Console variable group to apply settings to multiple variables

sys_spec_Water [1/2/3/4/x]:
... e_WaterOceanFFT = 0/0/1/1/1
... e_WaterTesselationAmount = 6/7/10/10/10
... e_WaterTesselationSwathWidth = 10/10/10/10/10
... q_ShaderWater = 1/2/2/2/2
... r_WaterCaustics = 1/1/1/1/1
... r_WaterReflections = 1/1/1/1/1
... r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05
... r_WaterReflectionsQuality = 1/2/4/4/4
... r_WaterUpdateDistance = 1/1/0.2/0.2/0.2
... r_WaterUpdateFactor = 0.1/0.05/0.05/0.05/0.05

135

sys_SSInfo

Show SourceSafe information (Name,Comment,Date) for file errors.Usage: sys_SSInfo [0/1]
Default is 0 (off)

136

sys_streaming_CPU

Specifies the physical CPU file IO thread run on

137

sys_streaming_debug

Enable streaming debug information
0=off
1=Streaming Stats
2=File IO
3=Request Order
4=Write to Log
5=Stats per extension
6=Xenon file cache info

138

sys_streaming_debug_filter

Set streaming debug information filter.
0=all
1=Texture
2=Geometry
3=Terrain
4=Animation
5=Music
6=Sound
7=Shader

139

sys_streaming_debug_filter_file_name

Set streaming debug information filter

140

sys_streaming_debug_filter_min_time

Show only slow items.

141

sys_streaming_max_bandwidth

Enables capping of max streaming bandwidth in MB/s

142

sys_streaming_max_finalize_per_frame

Maximum stream finalizing calls per frame to reduce the CPU impact on main thread (0 to disable)

143

sys_streaming_memory_budget

Temp memory streaming system can use in MB

144

sys_streaming_requests_grouping_time_period

Streaming requests are grouped by request time and then sorted by disk offset

145

sys_streaming_resetstats

Reset all the streaming stats

146

sys_streaming_use_optical_drive_thread

Allow usage of an extra optical drive thread for faster streaming from 2 medias

147

sys_TaskThread0_CPU

Specifies the physical CPU index taskthread0 will run on

148

sys_TaskThread1_CPU

Specifies the physical CPU index taskthread1 will run on

149

sys_TaskThread2_CPU

Specifies the physical CPU index taskthread2 will run on

150

sys_TaskThread3_CPU

Specifies the physical CPU index taskthread3 will run on

151

sys_TaskThread4_CPU

Specifies the physical CPU index taskthread4 will run on

152

sys_TaskThread5_CPU

Specifies the physical CPU index taskthread5 will run on

153

sys_trackview

Enables TrackView Update

154

sys_update_profile_time

Time to keep updates timings history for.

155

sys_usePlatformSavingAPI

Use the platform APIs for saving and loading (complies with TRCs, but allocates lots of memory)

156

sys_usePlatformSavingAPIEncryption

Use encryption cipher when using the platform APIs for saving and loading

157

sys_user_folder

Specifies the user folder where output data is stored

158

sys_vtune

TODO

159

sys_warnings

Toggles printing system warnings.
Usage: sys_warnings [0/1]
Default is 0 (off).

160

sys_WER

Enables Windows Error Reporting

161

sys_xenonAsserts

Enable 360 system message box for asserts