sys_System Flashcards

1
Q

sys_affinity

A

Todo

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2
Q

sys_AI

A

Enables AI Update

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3
Q

sys_asserts

A
0 = Disable Asserts
1 = Enable Asserts
2 = Fatal Error on Assert
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4
Q

sys_budget_frametime

A

Sets the upper limit for frame time (in ms) when monitoring budget.

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5
Q

sys_budget_numdrawcalls

A

Sets the upper limit for number of draw calls per frame.

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6
Q

sys_budget_soundchannels

A

Sets the upper limit for sound channels playing when monitoring budget.

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7
Q

sys_budget_soundCPU

A

Sets the upper limit for sound CPU (in Percent) when monitoring budget.

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8
Q

sys_budget_soundmem

A

Sets the upper limit for sound memory (in MB) when monitoring budget.

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9
Q

sys_budget_streamingthroughput

A

Sets the upper limit for streaming throughput(KB/s).

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10
Q

sys_budget_sysmem

A

Sets the upper limit for system memory (in MB) when monitoring budget.

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11
Q

sys_budget_videomem

A

Sets the upper limit for video memory (in MB) when monitoring budget.

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12
Q

sys_budget_xenon_estimation

A

Enable Xbox 360 memory usage estimation.

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13
Q

sys_crashtest

A
Make the game crash
0=off
1=null pointer exception
2=floating point exception
3=memory allocation exception
4=cry fatal error is called
5=memory allocation for small blocks
6=assert
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14
Q

sys_DeactivateConsole

A

0: normal console behavior
1: hide the console

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15
Q

sys_dll_ai

A

Specifies the DLL to load for the AI system

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16
Q

sys_dll_game

A

Specifies the game DLL to load

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17
Q

sys_dump_aux_threads

A

Dumps callstacks of other threads in case of a crash

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18
Q

sys_EarlyMovieUpdate

A

0 needed for game, 1 better for having artifact free movie playback
Usage: sys_EarlyMovieUpdate [0/1]
Default is 0

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19
Q

sys_enable_budgetmonitoring

A

Enables budget monitoring. Use #System.SetBudget( sysMemLimitInMB, videoMemLimitInMB,
frameTimeLimitInMS, soundChannelsPlaying ) or sys_budget_sysmem, sys_budget_videomem
or sys_budget_fps to set budget limits.

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20
Q

sys_entities

A

Enables Entities Update

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21
Q

sys_FileAccessLog

A

Log file access to TestResults/FileAccessLog.txt

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22
Q

sys_FileReadSequencer

A

Speedup files loading from DVD
0 = Off
1 = Load data from prepared sequence file
2 = Generate sequence file

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23
Q

sys_FileReadSequencerBufferChunkSize

A

Sequencer will load data in X MB blocks

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24
Q

sys_FileReadSequencerBufferSize

A

Size of temporary buffer (in MB) allocated during loading

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25
sys_FileReadSequencerFolderNameRead
Specifies location of sequencer file
26
sys_FileReadSequencerFolderNameWrite
Specifies location of sequencer file
27
sys_FileReadSequencerInlineBlockMaxSizeKB
Blocks smaller than X will be stored in sequencer file, bigger blocks will be read from original files
28
sys_FileReadSequencerProfile
Print additional info into log 0 = Off 1 = Print more stats into log
29
sys_firstlaunch
Indicates that the game was run for the first time.
30
sys_flash
Enables/disables execution of flash files.
31
sys_flash_check_filemodtime
Respect file modification time for Flash internal resource sharing. Cached resources with same filepath but different file modification time are treated as unique entities.
32
sys_flash_curve_tess_error
Controls curve tessellation. Larger values result in coarser, more angular curves.
33
sys_flash_debugdraw
Enable debug drawing of flash files (1) | Also draw masks (2)
34
sys_flash_debuglog
TODO
35
sys_flash_edgeaa
Enables/disables edge anti-aliased rendering of flash files.
36
sys_flash_edgeaa
Enables/disables edge anti-aliased rendering of flash files.
37
sys_flash_info
``` Enable flash profiling (1) Display draw statistics (2) Display font cache texture (3) Display full heap info (4) Display video heap details (5) ```
38
sys_flash_info_histo_scale
Defines scaling of function histogram inside the flash profiler.
39
sys_flash_info_peak_exclude
Comma separated list of flash functions to excluded from peak history.
40
sys_flash_info_peak_tolerance
Defines tolerance value for peaks (in ms) inside the flash profiler.
41
sys_flash_log_options
Enables logging of several flash related aspects (add them to combine logging)... 1) Flash loading : 1 2) Flash actions script execution : 2 3) Flash related high-level calls inspected by the profiler (flash.log): 4 Please note that for (3) the following cvars apply: * sys_flash_info * sys_flash_info_peak_exclude
42
sys_flash_newstencilclear
Clears stencil buffer for mask rendering by drawing rects (1) as opposed to issuing clear commands (0).
43
sys_flash_static_pool_size
Specifies the size (in kb) of the static memory pool for flash objects. Set to zero to turn it off and use a dynamic pool instead.
44
sys_flash_stereo_maxparallax
Maximum parallax when viewing flash content in stereo 3D.
45
sys_flash_video_buffertime
Sets buffer time for videos (in seconds)
46
sys_flash_video_buffertime_loading
Sets buffer time for videos during loading (in seconds)
47
sys_flash_video_buffertime_startup
Sets buffer time for videos during startup (in seconds)
48
sys_flash_video_soundvolume
Sets volume of video sound (0..1).
49
sys_flash_warning_level
Sets verbosity level for CryEngine related warnings... 0) Omit warning 1) Log warning 2) Log warning and display message box
50
sys_float_exceptions
Use or not use floating point exceptions.
51
sys_force_installtohdd_mode
Forces install to HDD mode even when doing DVD emulation
52
sys_game_folder
Specifies the game folder to read all data from
53
sys_initpreloadpacks
Specifies the paks for an engine initialization
54
sys_intromoviesduringinit
Render the intro movies during game initialization
55
sys_keyboard
Enables keyboard. Usage: sys_keyboard [0/1] Default is 1 (on).
56
sys_keyboard_break
Enables keyboard break handler
57
sys_languages
TODO
58
sys_limit_phys_thread_count
Limits p_num_threads to physical CPU count - 1
59
sys_localization_debug
Toggles debugging of the Localization Manager. Usage: sys_localization_debug [0..2] 1: outputs warnings 2: outputs extended information and warnings Default is 0 (off).
60
sys_LocalMemoryDiagramAlpha
LocalMemoryUsage tool: Color alpha of the diagrams
61
sys_LocalMemoryDiagramDistance
LocalMemoryUsage tool: Distance of the diagram from the main debug object
62
sys_LocalMemoryDiagramRadius
LocalMemoryUsage tool: Radius of the diagram
63
sys_LocalMemoryDiagramStreamingSpeedDistance
LocalMemoryUsage tool: Distance of the streaming speed diagram from the streaming speed debug line
64
sys_LocalMemoryDiagramStreamingSpeedRadius
LocalMemoryUsage tool: Radius of the streaming speed diagram
65
sys_LocalMemoryDiagramWidth
LocalMemoryUsage tool: Width of the diagrams OBSOLATE
66
sys_LocalMemoryDrawText
LocalMemoryUsage tool: If != 0, it will draw the numeric values
67
sys_LocalMemoryGeometryLimit
LocalMemoryUsage tool: Set the statobj geometry memory limit to check streaming (Mb/sec)
68
sys_LocalMemoryGeometryStreamingSpeedLimit
LocalMemoryUsage tool: Stat object geometry streaming speed limit (approx, Mb/sec)
69
sys_LocalMemoryInnerViewDistance
LocalMemoryUsage tool: View distance for detailed debug draw
70
sys_LocalMemoryLogText
LocalMemoryUsage tool: If != 0, it will log the numeric values
71
sys_LocalMemoryMaxMSecBetweenCalls
LocalMemoryUsage tool: Maximal time difference (MSec) between calls
72
sys_LocalMemoryObjectAlpha
LocalMemoryUsage tool: Color alpha of the debug objects
73
sys_LocalMemoryObjectHeight
LocalMemoryUsage tool: Height of the streaming buffer debug object
74
sys_LocalMemoryObjectWidth
LocalMemoryUsage tool: Width of the streaming buffer debug object
75
sys_LocalMemoryOptimalMSecPerSec
LocalMemoryUsage tool: Optimal calculation time (MSec) per secundum
76
sys_LocalMemoryOuterViewDistance
LocalMemoryUsage tool: View distance for debug draw
77
sys_LocalMemoryStreamingSpeedObjectLength
LocalMemoryUsage tool: Length of the streaming speed debug object
78
sys_LocalMemoryStreamingSpeedObjectWidth
LocalMemoryUsage tool: Width of the streaming speed debug object
79
sys_LocalMemoryTextureLimit
LocalMemoryUsage tool: Set the texture memory limit to check streaming (Mb/sec)
80
sys_LocalMemoryTextureStreamingSpeedLimit
LocalMemoryUsage tool: Texture streaming speed limit (approx, Mb/sec)
81
sys_LocalMemoryWarningRatio
LocalMemoryUsage tool: Warning ratio for streaming
82
sys_logallocations
Save allocation call stack
83
sys_LvlRes_finalstep
to combine all recorded level resources and create final stripped build (pass directory name as parameter)
84
sys_LvlRes_findunused
find unused level resources
85
sys_main_CPU
Specifies the physical CPU index main will run on
86
sys_max_step
Specifies the maximum physics step in a separate thread
87
sys_MaxFPS
Limits the frame rate to specified number
88
sys_maxTimeStepForMovieSystem
Caps the time step for the movie system so that a cut-scene won't be jumped in the case of an extreme stall.
89
sys_memory_debug
Enables to activate low memory situation is specific places in the code (argument defines which place), 0=off
90
sys_menupreloadpacks
Specifies the paks for a main menu loading
91
sys_min_step
Specifies the minimum physics step in a separate thread
92
sys_no_crash_dialog
TODO
93
sys_noupdate
Toggles updating of system with sys_script_debugger. Usage: sys_noupdate [0/1] Default is 0 (system updates during debug).
94
sys_PakInMemoryLayerPakSizeLimit
Limit the size of the pak file to be loaded completely in memory for the layer paks (in MB)
95
sys_PakInMemorySizeLimit
Limit the size of the pak file to be loaded completely in memory (in MB)
96
sys_PakLoadCache
Load in memory paks from _FastLoad folder
97
sys_PakLogInvalidFileAccess
Log synchronous file access when in game
98
sys_PakLogMissingFiles
If non-0, missing file names go to mastercd/MissingFilesX.log. 1) only resulting report 2) run-time report is ON, one entry per file 3) full run-time report
99
sys_PakMessageInvalidFileAccess
Message Box synchronous file access when in game
100
sys_PakPriority
If set to 1, tells CryPak to try to open the file in pak first, then go to file system
101
sys_PakReadAheadCache
Size in MB of read ahead cache, 0-disable
102
sys_PakReadSlice
If non-0, means number of kilobytes to use to read files in portions. Should only be used on Win9x kernels
103
sys_PakSaveLevelResourceList
Save resource list when loading level
104
sys_PakStreamCache
Load in memory paks for faster streaming (cgf_cache.pak,dds_cache.pak)
105
sys_PakTouchDummyFiles
If non-0, will touch dummy files during loading to generate logfile information
106
sys_PakValidateFileHash
Validate file hashes in pak files for collisions
107
sys_perfhud
PerfHUD 0:off, 1:In focus, 2:Out of focus
108
sys_perfhud_fpsBucketsExclusive
Toggle FPS Buckets exclusive / inclusive
109
sys_perfhud_pause
Toggle FPS Buckets exclusive / inclusive
110
sys_physics
Enables Physics Update
111
sys_physics_CPU
Specifies the physical CPU index physics will run on
112
sys_preload
Preload Game Resources
113
sys_ProfileLevelLoading
Output level loading stats into log 0 = Off 1 = Output basic info about loading time per function 2 = Output full statistics including loading time and memory allocations with call stack info
114
sys_ProfileLevelLoadingDump
Output level loading dump stats into log
115
sys_propblend_info
Enables debugging of engine property blending... 0 - off (default) 1 - display all pushed sets this frame. Use UP/DOWN to scroll and display details on selected set. Use CTRL + LEFT/RIGHT to select tab for sorting. Use CTRL + UP/DOWN to toggle ascending/descending sort order for selected tab. 2 - display information about blending computations performed for a given property this frame. Use "sys_propblend_prop" to specify property's name.
116
sys_propblend_prop
Argument for engine property blending debugger. Use TAB to auto-complete property name. Refer to "sys_propblend_info" for additional information.
117
sys_RestoreSpec
Restore or test the cvar settings of game specific spec settings, 'test*' and 'info' log to the log file only Usage: sys_RestoreSpec [test|test*|apply|info]
118
sys_root
TODO
119
sys_SimulateTask
Simulate a task in System:Update which takes X ms
120
sys_SleepIfInactive
Reduce frame rate if window is not in focus 0/1
121
sys_spec
Tells the system cfg spec. (0=custom, 1=low, 2=med, 3=high, 4=very high, 5=XBox360, 6=Playstation3)
122
sys_spec_Full
Console variable group to apply settings to multiple variables ``` sys_spec_Full [1/2/3/4/x]: ... sys_spec_GameEffects = 1/2/3/4/4 ... sys_spec_ObjectDetail = 1/2/3/4/4 ... sys_spec_Particles = 1/2/3/4/4 ... sys_spec_Physics = 1/2/3/4/4 ... sys_spec_PostProcessing = 1/2/3/4/4 ... sys_spec_Shading = 1/2/3/4/4 ... sys_spec_Shadows = 1/2/3/4/4 ... sys_spec_Sound = 1/2/3/4/4 ... sys_spec_Texture = 1/2/3/4/4 ... sys_spec_VolumetricEffects = 1/2/3/4/4 ... sys_spec_Water = 1/2/3/4/4 ```
123
sys_spec_GameEffects
Console variable group to apply settings to multiple variables sys_spec_GameEffects [1/2/3/4/x]: ... g_battleDust_enable = 0/0/0/1/1 ... g_ragdollDistance = 10.0/20.0/30.0/40.0/40.0 ... g_ragdollMinTime = 5.0/8.0/13.0/15.0/15.0 ... g_ragdollUnseenTime = 2/2/2/2/2 ... i_lighteffects = 1/1/1/1/1
124
sys_spec_ObjectDetail
Console variable group to apply settings to multiple variables sys_spec_ObjectDetail [1/2/3/4/x]: ... ca_AttachmentCullingRation = 120/160/300/300/300 ... ca_DrawFaceAttachments = 1/1/1/1/1 ... ca_useDecals = 1/1/1/1/1 ... e_DecalsAllowGameDecals = 1/1/1/1/1 ... e_DecalsLifeTimeScale = 1/2/2/2/2 ... e_Dissolve = 2/2/2/2/2 ... e_LodMin = 0/0/0/0/0 ... e_LodRatio = 4/6/20/20/20 ... e_Lods = 1/1/1/1/1 ... e_MaxViewDistSpecLerp = 0.5/1/1/1/1 ... e_ObjQuality = 1/2/3/4/4 ... e_OcclusionCullingViewDistRatio = 1/1/1/1/1 ... e_ProcVegetation = 1/1/1/1/1 ... e_TerrainDetailMaterialsViewDistXY = 2048/2048/2048/2048/2048 ... e_TerrainDetailMaterialsViewDistZ = 128/128/128/128/128 ... e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200 ... e_VegetationBending = 1/1/1/1/1 ... e_VegetationMinSize = 0.5/0/0/0/0 ... e_VegetationSpritesDistanceCustomRatioMin = 0.6/1/1/1/1 ... e_VegetationSpritesDistanceRatio = 1/1/1.5/1.5/1.5 ... e_ViewDistMin = 10/10/10/10/10 ... e_ViewDistRatio = 25/35/100/100/100 ... e_ViewDistRatioDetail = 19/24/100/100/100 ... e_ViewDistRatioLights = 25/50/50/50/50 ... e_ViewDistRatioVegetation = 21/31/100/100/100 ... e_streamCgf = 0/0/0/0/0 ... es_DebrisLifetimeScale = 0.6/0.8/1/1/1 ... i_rejecteffects = 1/1/1/1/1
125
sys_spec_Particles
Console variable group to apply settings to multiple variables sys_spec_Particles [1/2/3/4/x]: ... e_ParticlesMaxScreenFill = 32/64/128/128/128 ... e_ParticlesMinDrawPixels = 1.5/1/1/1/1 ... e_ParticlesObjectCollisions = 1/1/2/2/2 ... e_ParticlesQuality = 2/3/4/4/4 ... r_UseSoftParticles = 1/1/1/1/1
126
sys_spec_Physics
Console variable group to apply settings to multiple variables sys_spec_Physics [1/2/3/4/x]: ... e_CullVegActivation = 30/30/50/50/50 ... e_FoliageWindActivationDist = 10/10/25/25/25 ... e_PhysFoliage = 2/2/2/2/2 ... e_PhysOceanCell = 1/1/0.5/0.5/0.5 ... es_MaxPhysDist = 100/100/200/200/200 ... es_MaxPhysDistInvisible = 15/15/25/25/25 ... g_breakage_particles_limit = 80/80/160/160/160 ... g_joint_breaking = 1/1/1/1/1 ... g_tree_cut_reuse_dist = 0.35/0.35/0/0/0 ... p_gravity_z = -13/-13/-13/-13/-13 ... p_joint_damage_accum = 2/2/2/2/2 ... p_joint_damage_accum_threshold = 0.2/0.2/0.2/0.2/0.2 ... p_max_MC_iters = 4000/4000/6000/6000/6000 ... p_max_object_splashes = 3/3/3/3/3 ... p_max_substeps_large_group = 5/5/5/5/5 ... p_num_bodies_large_group = 100/100/100/100/100 ... p_splash_dist0 = 7/7/7/7/7 ... p_splash_dist1 = 30/30/30/30/30 ... p_splash_force0 = 10/10/10/10/10 ... p_splash_force1 = 100/100/100/100/100 ... p_splash_vel0 = 4.5/4.5/4.5/4.5/4.5 ... p_splash_vel1 = 10/10/10/10/10 ... v_vehicle_quality = 4/4/4/4/4
127
sys_spec_PostProcessing
Console variable group to apply settings to multiple variables ``` sys_spec_PostProcessing [1/2/3/4/x]: ... r_Coronas = 1/1/1/1/1 ... r_DepthOfField = 3/3/2/3/3 ... r_Flares = 1/1/1/1/1 ... r_GlowAnamorphicFlares = 1/1/1/1/1 ... r_MotionBlur = 2/2/2/2/2 ... r_UseEdgeAA = 0/1/1/1/1 ... r_colorgrading = 2/2/2/2/2 ... r_sunshafts = 0/1/1/1/1 ```
128
sys_spec_Quality
Console variable group to apply settings to multiple variables ``` sys_spec_Quality [1/2/3/4/x]: ... q_Renderer = 0/1/2/3/3 ... q_ShaderFX = 0/1/2/3/3 ... q_ShaderGeneral = 0/1/2/3/3 ... q_ShaderGlass = 0/1/2/3/3 ... q_ShaderHDR = 0/1/2/3/3 ... q_ShaderIce = 0/1/2/3/3 ... q_ShaderMetal = 0/1/2/3/3 ... q_ShaderPostProcess = 0/1/2/3/3 ... q_ShaderShadow = 0/1/2/3/3 ... q_ShaderSky = 0/1/2/3/3 ... q_ShaderTerrain = 0/1/2/3/3 ... q_ShaderVegetation = 0/1/2/3/3 ```
129
sys_spec_Shading
sys_spec_Shading [1/2/3/4/x]: ... e_DynamicLightsMaxEntityLights = 7/11/16/16/16 ... e_GI = 1/1/1/1/1 ... e_GIMaxDistance = 50/100/100/100/100 ... e_GINumCascades = 1/1/1/1/1 ... e_ParticlesLights = 1/1/1/1/1 ... e_SkyType = 1/1/1/1/1 ... e_SkyUpdateRate = 0.5/1/1/1/1 ... e_TerrainAo = 0/1/1/1/1 ... e_TerrainNormalMap = 0/1/1/1/1 ... e_VegetationUseTerrainColor = 1/1/1/1/1 ... r_DetailDistance = 4/8/8/8/8 ... r_DetailNumLayers = 1/1/2/2/2 ... r_DetailTextures = 1/1/1/1/1 ... r_EnvTexUpdateInterval = 0.075/0.05/0.05/0.05/0.05 ... r_EyeAdaptationBase = 0.1/0.1/0.1/0.1/0.1 ... r_EyeAdaptationFactor = 0.85/0.85/0.85/0.85/0.85 ... r_HDRBlueShift = 1.0/1.0/1.0/1.0/1.0 ... r_HDRBrightLevel = 0.85/0.85/0.85/0.85/0.85 ... r_HDRBrightOffset = 5/5/5/5/5 ... r_HDRBrightThreshold = 6/6/6/6/6 ... r_HDRFlaresCache = 3/0/0/0/0 ... r_HDRLevel = 6/6/6/6/6 ... r_HDROffset = 10/10/10/10/10 ... r_HDRRendering = 2/2/2/2/2 ... r_SSAODownscale = 1/0/0/0/0 ... r_SSAOQuality = 1/2/3/3/3 ... r_TexturesFilteringQuality = 1/0/0/0/0 ... r_UsePom = 0/0/1/1/1 ... r_refraction = 1/1/1/1/1 ... sys_spec_Quality = 1/2/3/4/4
130
sys_spec_Shadows
Console variable group to apply settings to multiple variables ``` sys_spec_Shadows [1/2/3/4/x]: ... e_GsmCache = 1/1/0/0/0 ... e_GsmLodsNum = 4/5/5/5/5 ... e_GsmRange = 3/3/3/3/3 ... e_Shadows = 1/1/1/1/1 ... e_ShadowsCastViewDistRatio = 0.45/0.53/0.8/0.8/0.8 ... e_ShadowsMaxTexRes = 512/1024/1024/1024/1024 ... e_ShadowsOnAlphaBlend = 0/1/1/1/1 ... r_ShadowBlur = 0/3/3/3/3 ... r_ShadowJittering = 1/1/2.5/2.5/2.5 ... r_ShadowsMaskResolution = 0/0/0/0/0 ```
131
sys_spec_Sound
Console variable group to apply settings to multiple variables ``` sys_spec_Sound [1/2/3/4/x]: ... s_MPEGDecoders = 24/32/32/32/32 ... s_Obstruction = 2/1/1/1/1 ... s_ObstructionAccuracy = 1/1/1/1/1 ... s_ObstructionUpdate = 0.5/0.2/0.1/0.1/0.1 ... s_ReverbType = 2/2/2/2/2 ... s_SoundMoodsDSP = 1/1/1/1/1 ... s_VariationLimiter = 0.6/1.0/1.0/1.0/1.0 ```
132
sys_spec_Texture
Console variable group to apply settings to multiple variables sys_spec_Texture [1/2/3/4/x]: ... r_DynTexAtlasCloudsMaxSize = 24/24/32/32/32 ... r_DynTexAtlasSpritesMaxSize = 16/16/32/32/32 ... r_DynTexMaxSize = 50/60/80/80/80 ... r_EnvCMResolution = 0/1/2/2/2 ... r_EnvTexResolution = 1/2/3/3/3 ... r_ImposterRatio = 2/1.5/1/1/1 ... r_TexAtlasSize = 512/2048/2048/2048/2048 ... r_TexBumpResolution = 0/0/0/0/0 ... r_TexResolution = 0/0/0/0/0 ... r_TexSkyResolution = 1/0/0/0/0 ... r_TexturesStreaming = 2/2/2/2/2 ... r_VegetationSpritesTexRes = 64/64/64/64/64
133
sys_spec_VolumetricEffects
Console variable group to apply settings to multiple variables sys_spec_VolumetricEffects [1/2/3/4/x]: ... e_Clouds = 1/1/1/1/1 ... r_Beams = 3/3/3/3/3 ... r_BeamsDistFactor = 0.5/0.5/0.05/0.05/0.05 ... r_BeamsMaxSlices = 32/64/200/200/200 ... r_CloudsUpdateAlways = 0/0/0/0/0
134
sys_spec_Water
Console variable group to apply settings to multiple variables sys_spec_Water [1/2/3/4/x]: ... e_WaterOceanFFT = 0/0/1/1/1 ... e_WaterTesselationAmount = 6/7/10/10/10 ... e_WaterTesselationSwathWidth = 10/10/10/10/10 ... q_ShaderWater = 1/2/2/2/2 ... r_WaterCaustics = 1/1/1/1/1 ... r_WaterReflections = 1/1/1/1/1 ... r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05 ... r_WaterReflectionsQuality = 1/2/4/4/4 ... r_WaterUpdateDistance = 1/1/0.2/0.2/0.2 ... r_WaterUpdateFactor = 0.1/0.05/0.05/0.05/0.05
135
sys_SSInfo
Show SourceSafe information (Name,Comment,Date) for file errors.Usage: sys_SSInfo [0/1] Default is 0 (off)
136
sys_streaming_CPU
Specifies the physical CPU file IO thread run on
137
sys_streaming_debug
``` Enable streaming debug information 0=off 1=Streaming Stats 2=File IO 3=Request Order 4=Write to Log 5=Stats per extension 6=Xenon file cache info ```
138
sys_streaming_debug_filter
``` Set streaming debug information filter. 0=all 1=Texture 2=Geometry 3=Terrain 4=Animation 5=Music 6=Sound 7=Shader ```
139
sys_streaming_debug_filter_file_name
Set streaming debug information filter
140
sys_streaming_debug_filter_min_time
Show only slow items.
141
sys_streaming_max_bandwidth
Enables capping of max streaming bandwidth in MB/s
142
sys_streaming_max_finalize_per_frame
Maximum stream finalizing calls per frame to reduce the CPU impact on main thread (0 to disable)
143
sys_streaming_memory_budget
Temp memory streaming system can use in MB
144
sys_streaming_requests_grouping_time_period
Streaming requests are grouped by request time and then sorted by disk offset
145
sys_streaming_resetstats
Reset all the streaming stats
146
sys_streaming_use_optical_drive_thread
Allow usage of an extra optical drive thread for faster streaming from 2 medias
147
sys_TaskThread0_CPU
Specifies the physical CPU index taskthread0 will run on
148
sys_TaskThread1_CPU
Specifies the physical CPU index taskthread1 will run on
149
sys_TaskThread2_CPU
Specifies the physical CPU index taskthread2 will run on
150
sys_TaskThread3_CPU
Specifies the physical CPU index taskthread3 will run on
151
sys_TaskThread4_CPU
Specifies the physical CPU index taskthread4 will run on
152
sys_TaskThread5_CPU
Specifies the physical CPU index taskthread5 will run on
153
sys_trackview
Enables TrackView Update
154
sys_update_profile_time
Time to keep updates timings history for.
155
sys_usePlatformSavingAPI
Use the platform APIs for saving and loading (complies with TRCs, but allocates lots of memory)
156
sys_usePlatformSavingAPIEncryption
Use encryption cipher when using the platform APIs for saving and loading
157
sys_user_folder
Specifies the user folder where output data is stored
158
sys_vtune
TODO
159
sys_warnings
Toggles printing system warnings. Usage: sys_warnings [0/1] Default is 0 (off).
160
sys_WER
Enables Windows Error Reporting
161
sys_xenonAsserts
Enable 360 system message box for asserts