AG_Animation Graph Flashcards Preview

CryENGINE > AG_Animation Graph > Flashcards

Flashcards in AG_Animation Graph Deck (37)
1

ag_action

Force this action

2

ag_adjustToCatchUp

Adjust requested move direction of animation to catch up with entity

3

ag_averageTravelSpeed

Average travel speed over a few frames

4

ag_breakmode

1=Enable debug break mode, 2 =also lock inputs

5

ag_breakOnQuery

If we query for this state, enter break mode

6

ag_debug

Entity to display debug information for animation graph for

7

ag_debugAdditives

Print log messages for Additives

8

ag_debugErrors

Display debug error info on the entities (0/1)

9

ag_debugExactPos

Enable/Disable exact positioning debugger

10

ag_debugLayer

Animation graph layer to display debug information for

11

ag_debugMusic

Debug the music graph

12

ag_defaultAIStance

Specifies default stance name for AI

13

ag_drawActorPos

Draw actor pos/dir

14

ag_ep_correctMovement

enable/disable position correction in exact positioning

15

ag_ep_ShowPath

No Description

16

ag_forceAdjust

Enable forced small step adjustments

17

ag_forceInsideErrorDisc

Force animation to stay within maximum error distance

18

ag_humanBlending

No description

19

ag_item

Force this item

20

ag_LockToEntity

Lock animation to entity (zero offsetting)

21

ag_log

Enable a log of animation graph decisions

22

ag_log_entity

Log only this entity

23

ag_logeffects

AGAttachment Effect logging

24

ag_logselections

Log animation graph selection results

25

ag_logsounds

AG sound logging

26

ag_logtransitions

Log animation graph transition calls to the console

27

ag_measureActualSpeeds

Measure actual travel speeds of entity and animation origins

28

ag_nonDecoupledLeaning

Enable procedural leaning when the movement style is not decoupled

29

ag_queue

Next state to force

30

ag_reload_ag

Reloads all Animation Graphs from their ag files

31

ag_reload_xml

Reloads all Animation Graphs from their xml files

32

ag_safeExactPositioning

Will teleport the entity to the requested position/orientation when EP think it's done.

33

ag_showmovement

Show Movement requests

34

ag_showPhysSync

Show physics sync

35

ag_signal

Send this signal

36

ag_stance

Force this stance

37

ag_variationInput

Set this Variation Input once