Remaining Flashcards Preview

CryENGINE > Remaining > Flashcards

Flashcards in Remaining Deck (402)
1

aa_maxDist

max lock distance

2

aim_assistAimEnabled

Enable/disable aim assitance on aim zooming

3

aim_assistAutoCoeff

The scale of auto weapons' aim assistance at continuous fire

4

aim_assistCrosshairDebug

debug crosshair aim assistance

5

aim_assistCrosshairSize

screen size used for crosshair aim assistance

6

aim_assistMaxDistance

The maximum range at which autoaim operates

7

aim_assistRestrictionTimeout

The restriction timeout on aim assistance after user uses a mouse

8

aim_assistSearchBox

The area autoaim looks for enemies within

9

aim_assistSingleCoeff

The scale of single-shot weapons' aim assistance

10

aim_assistSnapDistance

The maximum deviation autoaim is willing to compensate for

11

aim_assistTriggerEnabled

Enable/disable aim assistance on firing the weapon

12

aim_assistVerticalScale

The amount of emphasis on vertical correction (the less the number is the more vertical component is compensated)

13

aln_debug_filter

TODO

14

aln_debug_movement

TODO

15

autotest_enabled

1 = enabled autotesting, 2 = enabled autotesting with no output results written.

16

autotest_quit_when_done

quit the game when tests are done

17

autotest_state_setup

setup string for autotesting

18

ban

Bans player for 30 minutes from server.

19

ban_remove

Removes player from ban list.

20

ban_status

Shows currently banned players.

21

ban_timeout

Ban timeout in minutes

22

Bind

TODO

23

bst_debug_ai

Name of AI to display SelectionTree

24

bst_debug_centernode

Centers the current selected node in debug mode

25

bst_validator_warnlevel

Level of warings for BST
0: Dispay all Errors and Warnings
1: Hide all Warnings from References
2: Hide all Warnings and Errors from References
3: Show only Errors
4: Show only Errors from SelectionTrees

26

bt_end_melee

end bullet-time when melee

27

bt_end_reload

end bullet-time when reloading

28

bt_end_select

end bullet-time when selecting a new weapon

29

bt_energy_decay

bullet time energy decay rate

30

bt_energy_max

maximum bullet-time energy

31

bt_energy_regen

bullet time energy regeneration rate

32

bt_ironsight

bullet-time when in ironsight

33

bt_pitch

sound pitch shift for bullet-time

34

bt_speed

bullet-time when in speed mode

35

bt_time_scale

bullet-time time scale to apply

36

bulletTimeMode

Enable bullet time mode

37

buy

TODO

38

buyammo

TODO

39

c_shakeMult

TODO

40

camgoto

Get or set the current position and orientation for the camera
Usage: camgoto
Usage: camgoto x y z
Usage: camgoto x y z wx wy wz

41

capture_file_format

Specifies file format of captured files (jpg, bmp, tga, hdr).

42

capture_file_name

If set, specifies the path and name to use for the captured frame

43

capture_file_prefix

If set, specifies the prefix to use for the captured frame instead of the default 'Frame'.

44

capture_folder

Specifies sub folder to write captured frames.

45

capture_frame_once

Makes capture single frame only

46

capture_frames

Enables capturing of frames. 0=off, 1=on

47

capture_image_scale

Image size. [0-1] = scale value. >1 = actual pixels for image width

48

capture_misc_render_buffers

Captures internal render targets.
Usage: capture_misc_render_buffers [0/1/2]
0=Disable (default)
1=Capture HDR, depth, shadow mask and AO buffers along with final framebuffer
2=Capture stereo left and right buffers
Note: Enable capturing via "capture_frames 1".

49

capture_use_scale

Specifies that the image scale cvar should be used

50

cld_enable

Enable cry lobby debug tests

51

cld_error_percentage

How often a cry lobby task will return with a time out error

52

cld_max_delay_time

The maximum time a cry lobby task will be delayed before processing in milliseconds

53

cld_min_delay_time

The minimum time a cry lobby task will be delayed before processing in milliseconds

54

co_coopAnimDebug

Enable Cooperative Animation debug output

55

co_slideWhileStreaming

Allows the sliding while the anims are being streamed. Otherwise the sliding step while wait until the anims are streaming

56

co_usenewcoopanimsystem

Uses the new cooperative animation system which works without the animation graph

57

connect

Start a client and connect to a server

58

connect_crynet

Connect to online game server

59

connect_repeatedly

Start a client and attempt to connect repeatedly to a server

60

connect_repeatedly_num_attempts

the number of attempts to connect that connect_repeatedly tries

61

connect_repeatedly_time_between_attempts

the time between connect attempts for connect_repeatedly

62

ConsoleHide

TODO

63

ConsoleShow

TODO

64

ctrl_aspectCorrection

Aspect ratio corrections for controller rotation: 0-off, 1-direct, 2-inverse

65

ctrl_Coeff_X

Analog controller X rotation scale

66

ctrl_Coeff_Z

Analog controller Z rotation scale

67

ctrl_Curve_X

Analog controller X rotation curve

68

ctrl_Curve_Z

Analog controller Z rotation curve

69

ctrl_input_smoothing

Smooths rotation input in GDC demo.

70

ctrl_ZoomMode

Weapon aiming mode with controller. 0 is same as mouse zoom, 1 cancels at release

71

cvDoVerboseWindowTitle

TODO

72

cvGameName

TODO

73

d3d9_AllowSoftware

TODO

74

d3d9_ClipPlanes

TODO

75

d3d9_debugruntime

TODO

76

d3d9_IBPools

TODO

77

d3d9_IBPoolSize

TODO

78

d3d9_NullRefDevice

TODO

79

d3d9_NVPerfHUD

TODO

80

d3d9_rb_Tris

TODO

81

d3d9_rb_Verts

TODO

82

d3d9_ResetDeviceAfterLoading

TODO

83

d3d9_SafeDeviceLost

TODO

84

d3d9_SafeDeviceLost

Controls handling of lost d3d device.
Usage: d3d9_SafeDeviceLost [0/1/2]
0 = Legacy way to handle a lost device
1 = Block render thread until device reset or time out exceeded [default]
2 = Like (1) but falling back to (0) during loading (experimental)

85

d3d9_TextureFilter

Specifies D3D specific texture filtering type.
Usage: d3d9_TexMipFilter [TRILINEAR/BILINEAR/LINEAR/NEAREST]

86

d3d9_TripleBuffering

TODO

87

d3d9_VBPools

TODO

88

d3d9_VBPoolSize

TODO

89

demo

Plays a time demo from file.
Usage: demo demoname

90

demo_ai

Enable/Disable AI during the demo

91

demo_continue

Continue game after demo runs finished

92

demo_file

Time Demo Filename

93

demo_finish_memreplay_sizer

Add a crysizer tree to memreplay when demo is finished

94

demo_finish_memreplay_stop

Stop memreplay when demo is finished

95

demo_fixed_timestep

number of updates per second

96

demo_game_state

enable/disable the game state recording

97

demo_max_frames

Max number of frames to save

98

demo_noinfo

Disable info display during demo playback

99

demo_num_runs

Number of times to loop timedemo

100

demo_panoramic

Panoramic view when playing back demo

101

demo_profile

Enable demo profiling

102

demo_quit

Quit game after demo runs finished

103

demo_restart_level

Restart level after each loop: 0 = Off; 1 = use quicksave on first playback; 2 = load level start

104

demo_save_every_frame

Save timedemo every frame during recording, in case game crashes timedemo will be reliable

105

demo_savestats

Save level stats at the end of the loop

106

demo_screenshot_frame

Make screenshot on specified frame during demo playback, If Negative then do screen shoot every N frame

107

demo_scroll_pause

ScrollLock pauses demo play/record

108

demo_StartDemoChain

Load's a file at 1st argument with the list of levels and play time demo on each

109

demo_StartDemoLevel

Prepares and starts time demos for the specified set of level names

110

demo_time_of_day

Sets the time of day to override in game settings if not negative

111

demo_vtune

Enables VTune profiling when running time demo

112

designer_warning_enabled

designer warnings are enabled

113

designer_warning_level_resources

Designer warnings about resource load during run-time

114

disconnect

Stop a game (or a client or a server)

115

disconnectchannel

Stop a game (or a client or a server)

116

dlc_directory

Holds the path to the directory where DLC should be installed to and read from

117

doc_use_subfolder_for_crash_backup

When saving a level after the editor has crashed, save to a sub-folder instead of overwriting the level

118

doc_validate_surface_types

Flag indicating whether icons are displayed on the animation graph.
Default is 1.

119

ds_AutoReloadScripts

Automatically reload DialogScripts when jumping into GameMode from Editor

120

ds_Dump

TODO

121

ds_DumpSessions

TODO

122

ds_LevelNameOverride

Load dialog assets from the specified level name instead of the current level name.This var gets cleared after level the level is loaded.

123

ds_LoadExcelScripts

Load legacy Excel based dialogs.

124

ds_LoadSoundsSync

Load Sounds synchronously

125

ds_LogLevel

Set the verbosity of DiaLOG Messages

126

ds_PrecacheSounds

Precache sounds on Dialog Begin

127

ds_Reload

TODO

128

ds_WarnOnMissingLoc

Warn on Missing Localization Entries

129

dt_enable

suit actions activated by double-tapping

130

dt_meleeTime

time in seconds between double taps for melee

131

dt_time

time in seconds between double taps

132

dump_action_maps

TODO

133

dump_maps

Dumps currently scanned maps

134

dump_stats

Dumps some player statistics

135

DumpCommandsVars

This console command dumps all console variables and commands to disk
DumpCommandsVars [prefix]

136

dumpnt

Dump ItemString table.

137

dumpss

test synched storage

138

enable_memory_trace

enable tracing of memory operations via a mtrace server: 1 to enable, 0 to disable

139

EndVideoCapture

ends capturing and restores the original settings.

140

eqp_DumpPacks

TODO

141

exec

executes a batch file of console commands

142

ExitOnQuit

TODO

143

ffs_debug

Turns on/off force feedback system debug.

144

ffs_PlayEffect

Play force feedback effect, passed by name as first parameter

145

ffs_Reload

ffs_StopAllEffects

146

freeze

Freezes player

147

ft_load

FEATURE TESTER: Load a feature tester data file

148

ft_map_forceRun

FEATURE TESTER: Force run of the provided test (even if it's not ready)

149

ft_map_runAll

FEATURE TESTER: Run all enabled map feature tests

150

ft_reload

FEATURE TESTER: Reload current feature tester data file

151

ft_runAll

FEATURE TESTER: Run all enabled feature tests

152

ft_saveScreenshotWhenFail

FEATURE TESTER: When non-zero, a screenshot will be saved whenever a feature test fails

153

ft_startTest

FEATURE TESTER: Start a feature test

154

gamedata_playback

TODO

155

gamedata_record

TODO

156

gamedata_stop_record_or_playback

TODO

157

gfx_ampserver

Enables AMP flash profiling

158

gfx_draw

Draw UI Elements

159

gfx_loadtimethread

Enables threaded rendering while loading

160

gfx_reload_all

Reloads all UI Elements

161

gfx_reloadonlanguagechange

Automatically reloads all UIElements on language change

162

gfx_uiaction_enable

Enables UI Actions

163

gfx_uiaction_log

Log UI Actions

164

gfx_uiaction_log_filter

Filter for logging
only log messages
- don't log message
| to use more filters

165

goc_enable

gears of crysis

166

goc_targetx

target position of camera

167

goc_targety

target position of camera

168

goc_targetz

target position of camera

169

GOCMode

Enable GOC mode

170

goto

Get or set the current position and orientation for the player
Usage: goto
Usage: goto x y z
Usage: goto x y z wx wy wz

171

gotoe

Set the position of a entity with an given name

172

gt_AddToDebugList

Adds a game token by name to the list of game tokens to be shown on screen

173

gt_RemoveFromDebugList

Removes a game token by name from the list of game tokens to be shown on screen

174

gt_show

Show Game Tokens debug info

175

hit_assistMultiplayerEnabled

Enable/disable minimum damage hit assistance in multiplayer games

176

hit_assistSingleplayerEnabled

Enable/disable minimum damage hit assistance

177

hr_dotAngle

max angle for FOV change

178

hr_fovAmt

goal FOV when hit

179

hr_fovTime

fov time

180

hr_rotateFactor

rotate factor

181

hr_rotateTime

rotate time

182

http_startserver

Starts an HTTP server

183

http_stopserver

Stops an HTTP server

184

ik_debug

Set the entity for which to output debug information for (1 for the player)

185

ik_targetsystem_enable

Enable/Disable the IK-Target System

186

int_moveZoomTime

Number of seconds it takes to zoom out when moving. Default = 0.2

187

int_zoomAmount

Maximum zoom, between 0.0 and 1.0. Default = .75

188

int_zoomInTime

Number of seconds it takes to zoom in. Default = 5.0

189

int_zoomOutTime

Number of seconds it takes to zoom out when you stop firing. Default = 0.5

190

join_game

Enter the current ongoing game.

191

kick

Kicks player from game

192

kickid

Kicks player from game

193

kill

Kills the player.

194

lastinv

Selects last inventory item used.

195

load

Load game

196

loadactionmap

Loads a key configuration file

197

LoadConfig

Load .cfg file from disk (from the {Game}/Config directory)
e.g. LoadConfig lowspec.cfg
Usage: LoadConfig

198

loadLastSave

Loads the last savegame if available.

199

loadOnlineAttributes

Loads online attributes

200

loadProfile

Load current user profile

201

log_Filter

defines general filter for log events
log_Filter="Foo" - will only log events that matches this filter ("Foo")log_Filter="-Foo" - all events that matches this filter ("Foo") will be droppedlog_Filter="Foo|-Bar" - combine more filters

202

log_IncludeTime

Toggles time stamping of log entries.
Usage: log_IncludeTime [0/1/2/3/4]
0=off (default)
1=current time
2=relative time
3=current+relative time
4=absolute time in seconds since this mode was started

203

log_Module

Only show warnings from specified module

204

log_SpamDelay

Sets the minimum time interval between messages classified as spam

205

log_tick

When not 0, writes tick log entry into the log file, every N seconds

206

log_UseFilter

toggle to use filter (0=disabled, 1=filter console, 2=filter file, 3=filter console and file)

207

log_Verbosity

defines the verbosity level for log messages written to console
-1=suppress all logs (including eAlways)
0=suppress all logs(except eAlways)
1=additional errors
2=additional warnings
3=additional messages
4=additional comments

208

log_VerbosityOverridesWriteToFile

when enabled, setting log_verbosity to 0 will stop all logging including writing to file

209

log_WriteToFile

toggle whether to write log to file (game.log)

210

log_WriteToFileVerbosity

defines the verbosity level for log messages written to files
-1=suppress all logs (including eAlways)
0=suppress all logs(except eAlways)
1=additional errors
2=additional warnings
3=additional messages
4=additional comments

211

login

Log in as to CryNetwork using nickname and password as arguments

212

login_profile

Log in as to CryNetwork using email, profile and password as arguments

213

map

Load a map

214

memDumpAllocs

print allocs with stack traces

215

MemInfo

Display memory information by modules
1=on, 0=off

216

memReplayAddSizerTree

output in-game sizer information to the log

217

memReplayDumpSymbols

dump symbol info to mem replay log

218

memReplayInfo

output some info about the replay log

219

memReplayLabel

record a label in the mem replay log

220

memReplayPause

Pause collection of mem replay data

221

memReplayResume

Resume collection of mem replay data (use with -memReplayPaused cmdline)

222

memReplayStop

stop logging to mem replay

223

memResetAllocs

clears memHierarchy tree

224

MemStats

0/x=refresh rate in milliseconds
Use 1000 to switch on and 0 to switch off
Usage: MemStats [0..]

225

MemStatsMaxDepth

TODO

226

MemStatsThreshold

TODO

227

mov_debugCamShake

Enable debug log for camera shaking.

228

mov_debugEvents

Enable debug output for Cinematic events

229

mov_goToFrame

Set specified sequence to given frame time.

230

mov_goToFrameEditor

Make a specified sequence go to a given frame time in the editor.

231

mov_NoCutscenes

Disable playing of Cut-Scenes

232

mov_overrideCam

Set the camera used for the sequence which overrides the camera track info in the sequence.

233

mov_useCam

Set specified sequence to given frame time.

234

name

Sets player name.

235

open_url

TODO

236

pl_clientInertia

Override the interia of clients

237

pl_curvingSlowdownSpeedScale

Player only slowdown speedscale when curving/leaning extremely.

238

pl_debug_filter

TODO

239

pl_debug_jumping

TODO

240

pl_debug_ladders

TODO

241

pl_debug_movement

TODO

242

pl_debugFallDamage

Enables console output of fall damage information.

243

pl_DebugFootstepSounds

Toggles debug messages of footstep sounds.

244

pl_debugInterpolation

Debug interpolation

245

pl_fallDamage_Normal_SpeedFatal

Fatal fall speed in armor mode (13.5 m/s after falling freely for ca 20m).

246

pl_fallDamage_Normal_SpeedSafe

Safe fall speed (in all modes, including strength jump on flat ground).

247

pl_fallDamage_SpeedBias

Damage bias for medium fall speed: =1 linear, 1 less damage.

248

pl_inputAccel

Movement input acceleration

249

pl_ladder_animOffset

Additional animation/position offset

250

pl_netAimLerpFactor

Factor to lerp the remote aim directions by

251

pl_netSerialiseMaxSpeed

Maximum char speed, used by interpolation

252

pl_nightvisionModeBinocular

Sets the default nightvision mode for binocular item

253

pl_playerErrorSnapDistSquare

Maximum distance between local and remote player pos to perform error snapping

254

pl_serialisePhysVel

Serialise the physics vel rathe rthan the stick

255

pl_swimBackSpeedMul

Swimming backwards speed mul.

256

pl_swimBaseSpeed

Swimming base speed.

257

pl_swimJumpSpeedBaseMul

Swimming speed normal jump velocity mul (dolphin rocket).

258

pl_swimJumpSpeedCost

Swimming speed shift+jump energy cost (dolphin rocket).

259

pl_swimJumpSpeedSprintMul

Swimming speed shift+jump velocity mul (dolphin rocket).

260

pl_swimJumpStrengthBaseMul

Swimming strength normal jump velocity mul (dolphin rocket).

261

pl_swimJumpStrengthCost

Swimming strength shift+jump energy cost (dolphin rocket).

262

pl_swimJumpStrengthSprintMul

Swimming strength shift+jump velocity mul (dolphin rocket).

263

pl_swimNormalSprintSpeedMul

Swimming Non-Speed sprint speed mul.

264

pl_swimSideSpeedMul

Swimming sideways speed mul.

265

pl_swimSpeedSprintSpeedMul

Swimming Speed sprint speed mul.

266

pl_swimUpSprintSpeedMul

Swimming sprint while looking up (dolphin rocket).

267

pl_swimVertSpeedMul

Swimming vertical speed mul.

268

pl_testGroundAlignOverride

TODO

269

pl_velocityInterpAirControlScale

Use velocity based interpolation method with gravity adjustment

270

pl_velocityInterpAirDeltaFactor

Interpolation air motion damping factor (0-1)

271

pl_velocityInterpAlwaysSnap

Set to true to continually snap the remote player to the desired position, for debug usage only

272

pl_velocityInterpPathCorrection

Percentage of velocity to apply tangentally to the current velocity, used to reduce oscillation

273

pl_velocityInterpSynchJump

Velocity interp jump velocity synching

274

pl_zeroGAimResponsiveness

ZeroG aim responsiveness vs. inertia (default is 8.0).

275

pl_zeroGBaseSpeed

Maximum player speed request limit for zeroG.

276

pl_zeroGDashEnergyConsumption

Percentage consumed when doing a dash in ZeroG.

277

pl_zeroGEnableGBoots

Switch G-Boots action on/off (if button assigned).

278

pl_zeroGEnableGyroFade

Enable fadeout of gyro-stabilizer for vertical view angles (2=disable speed fade as well).

279

pl_zeroGFloatDuration

Floating duration until full stop (after stopped thrusting).

280

pl_zeroGGyroFadeAngleInner

ZeroG gyro inner angle (default is 20).

281

pl_zeroGGyroFadeAngleOuter

ZeroG gyro outer angle (default is 60).

282

pl_zeroGGyroFadeExp

ZeroG gyro angle bias (default is 2.0).

283

pl_zeroGGyroStrength

ZeroG gyro strength (default is 1.0).

284

pl_zeroGParticleTrail

Enable particle trail when in zerog.

285

pl_zeroGSpeedModeEnergyConsumption

Percentage consumed per second while speed sprinting in ZeroG.

286

pl_zeroGSpeedMultNormal

Modify movement speed in zeroG, in normal mode.

287

pl_zeroGSpeedMultNormalSprint

Modify movement speed in zeroG, in normal sprint.

288

pl_zeroGSpeedMultSpeed

Modify movement speed in zeroG, in speed mode.

289

pl_zeroGSpeedMultSpeedSprint

Modify movement speed in zeroG, in speed sprint.

290

pl_zeroGThrusterResponsiveness

Thrusting responsiveness.

291

pl_zeroGUpDown

Scales the z-axis movement speed in zeroG.

292

play

Play back a recorded game

293

pp_LoadOnlineAttributes

Load online attributes

294

pp_RichSaveGames

Enable RichSaveGame Format for SaveGames

295

pp_RSFDebugWrite

When RichSaveGames are enabled, save plain XML Data alongside for debugging

296

pp_RSFDebugWriteOnLoad

When RichSaveGames are enabled, save plain XML Data alongside for debugging when loading a savegame

297

preloadforstats

Preload multiplayer assets for memory statistics.

298

print_memory_trace

dump memory traces to log: 1 to enable, 0 to disable

299

profile

Allows CPU profiling
Usage: profile #
Where # sets the profiling to:
0: Profiling off
1: Self Time
2: Hierarchical Time
3: Extended Self Time
4: Extended Hierarchical Time
5: Peaks Time
6: Subsystem Info
7: Calls Numbers
8: Standard Deviation
9: Memory Allocation
10: Memory Allocation (Bytes)
11: Stalls
-1: Profiling enabled, but not displayed
Default is 0 (off)

300

profile_additionalsub

Enable displaying additional sub-system profiling.
Usage: profile_additionalsub #
Where where # may be:
0: no additional subsystem information
1: display additional subsystem information
Default is 0 (off)

301

profile_allthreads

Enables profiling of non-main threads.

302

profile_callstack

Logs all Call Stacks of the selected profiler function for one frame

303

profile_disk

Enables Disk Profiler (should be deactivated for final product)
The C++ function CryThreadSetName(threadid,"Name") needs to be called on thread creation.
0=off, 1=on screen, 2=on disk
Disk profiling may not work on all combinations of OS and CPUs
Usage: profile_disk [0/1/2]

304

profile_disk_budget

Set the budget in KB for the current time frame
The default value is -1 (disabled)
Usage: profile_disk_budget [val]

305

profile_disk_max_draw_items

Set maximum number of IO statistics items to visualize
The default value is 2000
Usage: profile_disk_max_draw_items [num]

306

profile_disk_max_items

Set maximum number of IO statistics items to collect
The default value is 10000
Usage: profile_disk_max_items [num]

307

profile_disk_timeframe

Set maximum keeping time for collected IO statistics items in seconds
The default value is 5 sec
Usage: profile_disk_timeframe [sec]

308

profile_disk_type_filter

Set the tasks to be filtered
Allowed values are: Textures = 1, Geometry = 2, Animation = 3, Music = 4, Sound = 5The default value is -1 (disabled)
Usage: profile_disk_timeframe [val]

309

profile_filter

Profiles a specified subsystem.
Usage: profile_filter subsystem
Where 'subsystem' may be:
Renderer
3DEngine
Animation
AI
Entity
Physics
Sound
System
Game
Editor
Script
Network

310

profile_filter_thread

Profiles a specified thread only.
Usage: profile_filter threadName
Where 'threadName' may be:
Main
Renderer
Streaming
etc...

311

profile_graph

Enable drawing of profiling graph.

312

profile_graphScale

Sets the scale of profiling histograms.
Usage: profileGraphScale 100

313

profile_log

Logs profiler output

314

profile_network

Enables network profiling

315

profile_pagefaults

Enable drawing of page faults graph.

316

profile_peak

Profiler Peaks Tolerance in Milliseconds

317

profile_peak_display

hot to cold time for peak display

318

profile_sampler

Set to 1 to start sampling profiling

319

profile_sampler_max_samples

Number of samples to collect for sampling profiler

320

profile_smooth

Profiler exponential smoothing interval (seconds)

321

profile_threads

Enables Threads Profiler (should be deactivated for final product)
The C++ function CryThreadSetName(threadid,"Name") needs to be called on thread creation.
o=off, 1=only active thready, 2+=show all threads
Threads profiling may not work on all combinations of OS and CPUs (does not not on Win64)
Usage: profile_threads [0/1/2+]

322

profile_weighting

Profiler smoothing mode: 0 = legacy, 1 = average, 2 = peak weighted, 3 = peak hold

323

profileStreaming

Profiles streaming of different assets.
Usage: profileStreaming [0/1/2]
1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).

324

quit

Quits the game

325

rcon_command

Issues a console command from a RCON client to a RCON server

326

rcon_connect

Connects to a remote control server

327

rcon_disconnect

Disconnects from a remote control server

328

rcon_startserver

Starts a remote control server

329

rcon_stopserver

Stops a remote control server

330

readabilityReload

Reloads readability xml files.

331

record

Starts recording of a time demo.
Usage: record demoname
File 'demoname.tmd' will be created.

332

ReloadDialogData

Reloads all localization dependent XML sheets for the currently set language.

333

restartgame

Restarts CryENGINE completely.

334

save

Save game

335

RunUnitTests

Execute a set of unit tests

336

save_genstrings

TODO

337

SaveLevelStats

Calling this command creates multiple XML files with level statistics.
The data includes file usage, dependencies, size in more/disk.
The files can be loaded in Excel.

338

saveOnlineAttributes

Saves online attributes

339

saveProfile

Save current user profile

340

Screenshot

Create a screenshot with annotation
e.g. Screenshot beach scene with shark
Usage: Screenshot

341

so_reload

TODO

342

spectator

Sets the player as a spectator

343

spu_debug

Enables debugging of a SPU Job.
Usage: spu_debug name
Where 'name' refers to the exact name of the SPU job, automatically deactivated afterwards

344

spu_dump_stats

Set to 1 to dump SPU job stats for current frame.
Gets automatically deactivated after current frame has finished.

345

spu_enable

Enable SPU Jobs: 1 to activate, 0 to deactivate

346

spu_filter

Filters a SPU Job.
Usage: spu_filter name
Where 'name' refers to the exact name of the SPU job, 0 disables it

347

spu_max

Specifies how many raw SPUs are to be used: 2..5

348

spu_profile_mode

SPU Profile Mode: 1 to display functions, 0 to display jobs

349

spu_streaming

Use SPU for stream decompression: 1 to activate, 0 to deactivate

350

STAP_DEBUG

Enable STAP Debug Rendering

351

STAP_DISABLE

Disable torso orientation

352

STAP_LOCK_EFFECTOR

Lock the STAP Effector Joint

353

STAP_OVERRIDE_TRACK_FACTOR

Override the base anim tracking factor

354

STAP_TRANSLATION_FEATHER

Enable STAP Translation Feathering

355

STAP_TRANSLATION_FUDGE

Enable STAP Translation Fudge

356

startKickVoting

Initiate voting.

357

startNextMapVoting

Initiate voting.

358

StartVideoCapture

sets special settings for nice video captures and starts capturing.

359

stats_FpsBuckets

TODO

360

stats_Particles

TODO

361

stats_RenderBatchStats

TODO

362

stats_RenderSummary

TODO

363

stats_Warnings

TODO

364

status

Shows connection status

365

stopdemo

Stop playing a time demo.

366

stoprecording

Stops recording of a time demo.
Usage: stoprecording
File 'demoname.?' will be saved.

367

team

Sets player team.

368

test_delegate

delegate test cmd

369

test_nsbrowse

TODO

370

test_nschat

TODO

371

test_nsnat

TODO

372

test_nsreport

TODO

373

test_nsstats

TODO

374

test_pathfinder

TODO

375

test_playersBounds

TODO

376

test_profile

TODO

377

test_reset

TODO

378

test_timeout

TODO

379

testOnlineAttributes

Tests online attributes

380

tracer_max_count

Max number of active tracers.

381

tracer_max_distance

Distance at which to stop scaling/lengthening tracers.

382

tracer_max_scale

Scale at max distance.

383

tracer_min_distance

Distance at which to start scaling/lengthening tracers.

384

tracer_min_scale

Scale at min distance.

385

tracer_player_radiusSqr

Sqr Distance around player at which to start decelerate/acelerate tracer speed.

386

unload

Unload current map

387

version

Shows game version number

388

Vicon_Connect

Connects to Vicon server.

389

Vicon_Disconnect

Disconnects from Vicon server.

390

VisRegTest

Run visual regression test.
Usage: VisRegTest [=test] [=visregtest.xml] [quit=false]

391

VisualConsole

writes console to screen

392

VisualConsoleSubStr

writes console to screen if it matches substr

393

voice_mute

Mute player's voice comms

394

vote

Vote on current topic.

395

wait_frames

Forces the console to wait for a given number of frames before the next deferred command is processed
Works only in deferred command mode

396

wait_seconds

Forces the console to wait for a given number of seconds before the next deferred command is processed
Works only in deferred command mode

397

watch_enabled

On-screen watch text is enabled/disabled

398

watch_text_render_fxscale

Draw2d label to IFFont x scale value (for calcing sizes).

399

watch_text_render_lineSpacing

On-screen watch text line spacing (to cram more text on screen without shrinking the font)

400

watch_text_render_size

On-screen watch text render size

401

watch_text_render_start_pos_x

On-screen watch text render start x position

402

watch_text_render_start_pos_y

On-screen watch text render start y position