Chapter 13 Slides Flashcards

1
Q

Imagery:

A

a sensory experience that occurs in the absence of usual external stimuli

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2
Q

In using imagery, athletes ____ or _____ an experience in their mind that seems real-life like.

A
  • create

- recreate

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3
Q

Imagery is similar to _____ _____ but only experienced in your mind.

A

actual performance

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4
Q

____% of Canadian Olympians use imagery.

A

99%

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5
Q

Why does imagery work?

A
  • imagined events have a similar effect on the nervous system and mental process compared to actual events
  • the brain doesn’t know the difference
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6
Q

What are the 3 theories explaining why imagery works?

A
  • psycho neuromuscular theory
  • symbolic learning theory
  • psychological skills hypothesis
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7
Q

According to the psycho neuromuscular theory, vivid images produce ______ activity similar to the _____ ____ but not as strong.

A
  • neuromuscular

- actual movement

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8
Q

According to the psycho neuromuscular theory, _____ ____ provide kinaesthetic feedback to the brain, this strengthens the _____ _____ between the ____ used in performing a sport skill and the ____.

A
  • muscle firings
  • neural pathways
  • muscles
  • brain
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9
Q

According to the symbolic learning theory, muscle firings are a consequence of…, but not the reason why imagery results in _____ ______.

A
  • experiencing a vivid image

- improved performance

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10
Q

According to the symbolic learning theory, you need to create a _____ of what it looks like and feels to do a certain skill including the _____ and ____ of skills.

A
  • blueprint
  • sequencing
  • timing
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11
Q

According to the psychological skills hypothesis, imagery works through _____ and _____ psychological skills.

A
  • developing

- refining

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12
Q

According to the psychological skills hypothesis, imagery has a indirect effect on _____ _____.

A

maximizing performance

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13
Q

According to the psychological skills hypothesis, imagery improves ______, reduces _____ and enhances _____.

A
  • concentration
  • anxiety
  • confidence
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14
Q

Name 3 uses of imagery.

A
  • improves concentration (block out distractions)
  • builds confidence (vicarious experiences ex. Roger Bannister)
  • coping emotions (coping imagery, raise or lower arousal)
  • increases motivation
  • acquire and practice sport skills
  • acquire and practice strategy
  • coping with pain and injury
  • problem solving skills
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15
Q

Name 3 factors affecting imagery effectiveness.

A
  • type of task
  • playing experience
  • imaging ability
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16
Q

Describe how the type of task can affect imagery effectiveness.

A

cognitive skills improve the most compared to motor skills

17
Q

Describe how playing experience can affect imagery effectiveness.

A

more experienced performers benefit the most from imagery

18
Q

Describe how imaging ability can affect imagery effectiveness.

A

can be improved through practice

19
Q

Imagery internal perspective:

A
  • athletes see the image from their own eyes

- viewing the image through a camera lens

20
Q

Imagery external perspective:

A
  • athletes view the image from outside their body

- watching yourself on screen

21
Q

Internal imagery has greater ______ activity compared to external imagery.

A

neuromuscular activity (muscle firings)

22
Q

Internal imagery plays a significant role in creating ____ feel.

A
  • kinaesthetic

- 5 senses

23
Q

External imagery helps evaluate and refine _____.

A

form

24
Q

External imagery enables an individual to see the ______ ______.

A

big picture

25
Q

In external imagery, you view the _____ court, player _____ and _____ to use in various situations.

A
  • entire
  • positions
  • strategies
26
Q

External imagery is like watching…

A
  • highlight film

- can increase motivation and confidence

27
Q

4 imagery basics:

A
  • total sensory process
  • vividness
  • controllability
  • relaxation training
28
Q

Imagery should have a _____ focus with exceptions.

A

positive

29
Q

Who would use real time imagery?

A
  • down hill skiers

- bobsled

30
Q

Vividness:

A
  • like focusing a camera

- sharp clear details

31
Q

Controllability:

A

ability to manipulate the image at will and create images that do what they want them to

32
Q

Vivid but uncontrollable images are ______.

A

counterproductive