Learning Flashcards

1
Q

Classical conditioning

A

US pair with CS to produce UR

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2
Q

Extinction

A

Unlearning behavior

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3
Q

Spontaneous recovery

A

Behavior briefly reappears

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4
Q

Generalization

A

Respond to similar stimulus

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5
Q

Discriminate

A

Distinction between various stimuli

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6
Q

Second/higher-order conditioning

A

Pair CS with new CS to produce same UR

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7
Q

Law of effect

A

Pleasant consequence, stimulus/response connection goes up, unpleasant goes down

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8
Q

Instrumental learning

A

Consequence instrumental in shaping future behavior

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9
Q

Positive reinforcement

A

Increase behavior by adding something good

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10
Q

Negative reinforcement

A

Increase behavior by taking away something bad

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11
Q

Escape learning

A

Terminate aversive stimulus

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12
Q

Avoidance learning

A

Avoid unpleasant stimulus

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13
Q

Positive punishment

A

Decrease behavior by adding something bad

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14
Q

Negative punishment

A

Decrease behavior by taking away something good

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15
Q

Shaping

A

Reinforcing steps to desired behavior

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16
Q

Chaining

A

Successive responses to get an award

17
Q

Primary reinforces

A

Themselves rewarding (food)

18
Q

Secondary reinforcers

A

Learned value ($)

19
Q

Generalized reinforcer

A

Can be used for anything ($)

20
Q

Token economy

A

Trade tokens for other reinforcers

21
Q

Premack Principle

A

2 activities, the one preferred is used to reinforce one not preferred

22
Q

Fixed-ratio schedule

A

Set # of responses

23
Q

Variable-ratio schedule

A

of responses varies, averages to a certain #

24
Q

Fixed-interval schedule

A

Set time elaspes

25
Variable-interval schedule
Time elapsed varies
26
Contiguity model of CC
Continuous pairings of CS and US
27
Contingency model
Intermixed w/ times of just CS or just US; association not as strong
28
Observational learning
Albert Bandura
29
Latent learning
Learning that isn't totally evident
30
Abstract learning
Understanding concepts
31
Insight learning
Wolfgang Kohler, sudden insight on solving problems