Schema Flashcards

1
Q

What did Schimdt suggest

A

The brain is unable to store and retrieve every varient of every skill possible in the long term memory. So we store them as schema

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2
Q

What is a schema

A

A generalised motor programme that allows the performer to adapt their skills and transfer experiences of one skill to another

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3
Q

What does schema theory acount for

A

Why some performers seem to be effective in many sports

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4
Q

How is the issue of considerations for each movement being differnt solved

A

Performers experiences draw together information within the schema from 4 areas called memory items

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5
Q

What are the 4 memory items

A

1) Initial conditions
2) Response specifications
3) Sensory consequences
4) Response outcome

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6
Q

What are the memeory items didvided into

A

Recall schema and Recognition schema

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7
Q

Which memory items are in recall schema

A

1) Initial conditions

2) Response specifications

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8
Q

Which memory items are in recognition schema

A

3) Sensory consequences

4) Response outcome

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9
Q

Describe initial condtions

A

Gathering information on whether you have been in this sitution before
information about the environment and body is collated

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10
Q

Describe Response specifications

A

Based on the initial conditions, you decide what movement you perform

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11
Q

Describe Sensory consequences

A

Involves gathering information about the movement using intrinsic feedback or kinaesthesis

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12
Q

Describe Response outcome

A

Involves gathering information cocnerning the result of the movement (successful or unsuccessful)

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13
Q

Give example of initial condtions

A

I am centre player in netball
i have a ball in my hands and i am on the edge of the shooting circle
The goal shooter is unmarked to my left
I remember being in a similar situation before in training and previous games

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14
Q

Give example of Response specifications

A

I will send a short, flat, fast pass to the goal shooter as she is quite near, before her defender recovers her position

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15
Q

Give example of Sensory consequences

A

As i pass the netball, i feel my elbows bend and i know that as it left my hands it felt correct. I placed enough power and height on the pass

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16
Q

Give example of Response outcome

A

The pass was successfully recieved by the goal shooter, and she went on to score a goal

17
Q

What are recall schema

A

Stores information about and initiates the movement

18
Q

What are recognition schema

A

Controls and evaluates the movement

19
Q

List the 5 ways of devloping schema

A
  • Ensure practice is variable to build a range of experience
  • Ensure practiced skills are transferable from training to the game situation
  • Give feedback to continuously help improve skills
  • Give praise and positive reinforcment
  • Practise a range of skills until they are well learned