Unit 5 Definitions Flashcards

1
Q

ancestor worship

A

a worldview in which deceased ancestors are still connected to living relatives and have the power to intervene in the daily life of the living

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2
Q

animism

A

a worldview in which all natural objects have spirits, many anthropologists prefer the term “relationality”

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3
Q

communitas (!)

A

an unstructured or minimally structured community of equal individuals frequently found in rites of passage

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4
Q

key metaphors (three types?)

A

societal metaphors: a key metaphor whose predicate lies in the social order
organic metaphor: metaphor whose predicate lies in the image of a living body
technological metaphor: objects made by human beings are the metaphorical predicate

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5
Q

magic

A

a set of ideas and practices designed to control or manipulate the reality beyond our senses

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6
Q

myths (!)

A

stories that recount how various aspects of the world came to be

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7
Q

religion

A

ideas and practices that postulate reality beyond our immediate senses

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8
Q

revitalization (!)

A

a conscious, deliberate and organized attempt by some members of a society to create a more satisfying culture in a time of crisis

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9
Q

rite of passage

A

a ritual that serves to mark the movement and transformation of an individual from one social position to another

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10
Q

rituals (!)

A

repetitive social practice composed of a sequence of symbolic activities (dance/song/speech/gestures/manipulation of objects), adhering to a culturally defined ritual schema and closely connected to a specific set of ideas that are often encoded in myth

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11
Q

secularism

A

the separation of church and state

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12
Q

syncretism

A

the synthesis of old religious practices with new religious practices, introduced from outside, often by force

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13
Q

witchcraft

A

the practice of magic, whether intentional or not

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14
Q

worldviews (!)

A

encompassing pictures of reality created by the members of societies

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15
Q

liminal period

A

the ambiguous transitional state in a rite of passage, where the individual(s) in the ritual are outside of their ordinary social positions

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16
Q

art (!)

A

a representation that relates to an object, experience, or some other component of the world that evokes a felt response

17
Q

digital anthropology

A

broad category, that includes everything that has been developed as technology (bits consisting of 0’s and 1’s)

18
Q

framing

A

an understood boundary that marks certain behaviours as “play” or as “ordinary life”

19
Q

games

A

a type of play that is less free because games have rules and have an ending objective- to win

20
Q

magic circle

A

a social space of gameplay that is set apart from ordinary life and is bound by rules of a particular game

21
Q

metacommunication

A

communicating about the process of communication

22
Q

play (!)

A

an activity outside of the ordinary that is free, open, imaginative, pleasurable, and alludes to the non-play world by creatively transforming the objects, roles, actions, and relations of the non-play world

23
Q

sport (!)

A

a game-like activity with rules, a competitive element, and some form of physical exertion

24
Q

transformation-representations

A

the process in which experience is transformed as it is represented symbolically in a different medium