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Impulse Control > Computer Addiction > Flashcards

Flashcards in Computer Addiction Deck (18)
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1

Cybersexual addiction

use of adult Web sites for cybersex and/or pornography

2

Cyber relationship addiction

over-involvement with online relationships/dating

3

Net compulsions

online gambling, shopping and stock trading

4

Information overload

web-surfing and database searching

5

Addiction to interactive, multiplayer computer games

addiction to playing interactive computer games

6

“Normal” Computer Use

1. Part of the Workplace
2. Source of information, curiosity, adventure, games, & social interaction
3. Number of users online is now estimated at 3.06 billion
4. World population: 7.29 billion
5. Penetration in population now 40%

7

Development of Excessive Computer Use

1. Starts with email or internet for research, “normal” use
2. Begins association with tension relief or gratification
3. Increasing online time, overuse
4. Isolated and ignore other aspects
5. Can lead to severe consequences

8

Internet Addiction

1. Relationships suffered
2. Attempted to conceal nonessential use
3. Felt preoccupied by the internet when offline
4. Found it hard to stay away for several days
5. Utilized internet to escape negative moods
6. Had tried to cut back on internet use
7. Stayed online longer than intended

9

Compulsive Computer Use Addiction Cycle

1. Preoccupation with thoughts about computer use/ internet
2. Binge - loss of control over use
3.Withdrawal-Depression

10

Withdrawal Syndrome

1. Cannot stop thinking about Internet
2. Feel empty, depressed or irritable when not at computer or when use is limited
3. Crave computer use - unable to cut back
4. Suicide-individuals playing virtual-reality games have killed themselves

11

Preoccupation-anticipation

1. Tolerance - large increase in use, excessive searching, message posting, log-in middle of night
2. Users become obsessed, craving

12

Toxicity

-Debt
-Disruptuption of daily life
-Physical Problems

13

Underregulation-Strength

Temporary weakness - negative affective states (low self-esteem; shyness, interpersonal problems)
-Computing experience exciting or thrilling
-Leads to mood regulation (misregulation)

14

Underregulation- Monitoring

-Loss of Self-Awareness
-Renegade Attention
1. Hypnotized or mesmerized
2. Lost in world of computing & loses sense of reality
-Leads to transcendence failure

15

Underregulation- Psychological Inertia

-Difficult to stop once engaged
-Behavior becomes automatic, habitual

16

Misregulation- Distortion in self-knowledge

Pride in being ‘expert’

17

Misregulation-Irrational or faulty beliefs

Virtual or alternate reality more attractive than one’s own reality

18

Spiraling Distress

1. Lapse activated pattern
2. Mood increase short-lived
3. Toxic consequences:
a. Financial problems
b. Alienation of family
c. Disappointment with self
4. Escape from negative moods - turn to computing - cycle begins again