Learning notes Flashcards

(54 cards)

1
Q

Thorndike and animal intelligence

A

Animals dont have insight but learn through experience

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2
Q

Law of effect

A

If a consequence is positive The S-r relation is strengthened - (stimulus response)
If it is negative it is weakened

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3
Q

Instrumental conditioning is what?

A

The behaviour causes the presence of stimuli, unlike classical conditioning where the stimuli is presented regardless.

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4
Q

Discrete trial procedures

A

Is based on time and if the response happens or not unlike free-operant procedures where the rat can run continously
Easy to control and structured, but does not simulate real life

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5
Q

Running speed, response latency, trials

A

The animals speed, time taken to start, showing the instrumental response

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6
Q

Response rate

A

frequency of responses per min

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7
Q

High response rate means

A

a high probability of instrumental behaviour occurring

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8
Q

Low response rate

A

low probability

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9
Q

Positive reinforcement

A

add something good to increase behaviour, appetitive

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10
Q

Negative reinforcement

A

Remove something unpleasant to increase behaviour, aversive

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11
Q

positive punishment

A

add something bad (eg a shock) to decrease behaviour, aversive

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12
Q

Negative punishment

A

Remove something good to decrease behaviour, appetitive

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13
Q

Superstition in animals

A

might do a random behaviour for a reward

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14
Q

behavioural contrast effects

A

the value of the reawrd is influenced by the previous one

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15
Q

Discrimination training

A

Leads to precise control by teaching an animal to respond to one stimuli (S+) and not another (S-)

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16
Q

shaping

A

is learning new behaviour by taking small steps (called reinforcement of successive approximations)

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17
Q

Contingency

A

The behaviour must cause the response ( a reliable link)

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18
Q

Contiguity

A

Outcome must happen quickly after the behaviour

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19
Q

Temporal relation

A

the time between behaviour and reinforcement - if too long might not add to learning or form wrong associations

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20
Q

Causal relation

A

intensity needed, its the relationship between the cause-and effect.

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21
Q

Learned helplessness

A

After constant tense feeling, stops making attempts as he does not believe he can control the situation.

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22
Q

Fixed ratio

A

the ratio does not change, a set number of response is required for each reinforcement
FR(10) meaning every 10 responses

23
Q

Variable ratio

A

The average number remains the same, but the actual numbers vary (eg VR(10), could be every 4 then 3 then 3)

24
Q

Ratio schedule

A

Reinforcer occurs after x time

25
Intermittent reinforcement
reinforcer doesnt occure after every response
26
Fixed interval
Every X seconds
27
Varied interval
Same time, but unpredictable time gaps but still average.
28
Ratio strain
When amount of responses are too high, dramatic increase and ends up not responding at all
29
Interval schedules
reward only after enough time has passed and correct response has occurred
30
Thorndike puzzle box
cat learns to escape using trial & error
31
Free-operant procedures
Animal can run freely
32
Matching Law
you do more of what you get more from. EG if A rewards 70% of the time and B 30% there is going to be 70%s more responses to A and 30% more to B
33
S-R-O chain
(S) contextual stimuli the environment where learning happens, (R) Instrumental response the behavior performed by the subject, (O) response outcome, result of the behaviour
34
What association in classical conditioning
S-O (s-light predicts food=o)
35
What association in instrumental conditioning
R-O or S-R
36
What is Bliss point?
Your ideal behaviour on a perfect day
37
Premack principle
Something you like to do can reinforce something you dont like to do (eg eating veggies before dessert)
38
Response deprivation hypothesis
Restricting a desired behaviour, increases its value
39
Demand curve
consumption goes down as price/effort goes up
40
Elastic demand
demand drops quickly if cost increases
41
inelastic demand
demand stays stable when cost increases (eg insulin)
42
Substitute reinforcers
If the rat can get alternative rewards it wont work as hard for the others
43
Income level+time available
Less elastic behaviour
44
You learn to respond to one stimulus and ignore another
Stimulus discrimination
45
Stimulus generalization
you respond similiarly to stimulus that reminds you of another one
46
the similar a stimulus is to the original one the more likely it will produce the same response
steep gradiant and shallow gradiant,
47
Relative ease (overshadowing)
when two stimuli are presented together, the more noticable one dominates the other. In therapy if you present too many cues, one might not learn from the other
48
how much the subject can detect the stimuli
sensory capacity
49
Visual stimulates
appetitive behaviours
50
auditory stimulates
avoidance behaviours
51
52
Superstitious behavior
Association of random behaviors, due to temporal proximity, not actual causality
53
Generalization gradient
Makes the curve drop as stimuli similarity increases
54