Technology in sport Flashcards
(9 cards)
What does technology have a positive and negative effect on?
The performer, sport, official, sponsor, and the spectators
How does technology help the performer?
It helps the development of sports clothing and footwear
e.g. lighter materials for rackets, football boots, etc
Performers can use technology to produce outstanding performances for us to watch and admire
Disadvantages of technlogy to the performer?
These developments should be able for all to ensure fairness. Too much technology can take away from performer ability and some advancements may be classed as cheating
How does technlogy help the audience / spectators?
Sports technology has provided spectators with better viewing experience and enhanced viewers knowledge and understanding
e.g. HawkEye, camera angles, etc
Specators viewing experience is enhanced with the use of special replays. Close up cameras make the audience feel a real part of the action
Disadvantages of technology to the audience / spectators?
Replays that show contreversial moments in the game can cause anger and frustration amongst the audience. Technology can also promote watching and not playing sport as well as encouraging watching at home rather than going to watch a game live
How does technlogy help the officials?
The use of technology allows the correct decisions to be made by referees and officials
e.g. video relay systems, goal line technology in football, etc
Helps make the correct decisions and ensure fairness. Take the pressure off having to make a decision and can ease the tension of players and spectators
Disadvantages of technology to the officals
Takes away part of the referees job and can undermine decisons made
How can technology help the sport?
Introduction of technology into the sport itself can make it more interesting and attract a larger audience and in turn bigger sponsorship deals
How can technology help the company / sponsor?
Research and technology developments for the company manufacturers can be lucrative in terms of product sales and consumer usage
e.g. lucozade sports drinks