Psych Exam 2 Flashcards

(104 cards)

1
Q

Alchohol myopia

A

Alcohol myopia is when drinking narrows attention to immediate cues and short-term desires, causing people to ignore long-term consequences or broader context.

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2
Q

Hypnotic

A

a drug that helps induce sleep or relaxatio

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3
Q

Opioids, Opiates, Opium

A

Opiates are natural drugs from the opium poppy (like morphine) , while opioids include both natural and synthetic versions (like heroin) that relieve pain but can cause addiction.

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4
Q

Physical dependence

A

Physical dependence is when the body adapts to a drug and experiences withdrawal symptoms without it

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5
Q

Psychological dependence

A

the emotional craving for a drug’s effects, such as needing marijuana to feel relaxed.

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6
Q

THC

A

THC is the main psychoactive chemical in marijuana that produces euphoria and altered perception.

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7
Q

Depressant

A

Depressants slow brain activity and body functions—by increasing GABA, leading to relaxation but risk of overdose or respiratory failure.

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8
Q

Hallucinogen

A

Hallucinogens distort perception and cause sensory experiences like seeing colors or shapes that aren’t real;

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9
Q

Marijuana

A

Marijuana alters mood, memory, and perception through THC’s action on cannabinoid receptors, with low overdose risk but possible psychological dependence.

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10
Q

Opioids

A

block pain signals and create euphoria by mimicking endorphins; examples like heroin and morphine can cause severe addiction and fatal overdose.

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11
Q

Stimulant

A

Stimulants speed up brain and body activity by increasing dopamine and norepinephrine; which boost alertness but risk heart issues and dependence.

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12
Q

Alchohol

A

Depressant, slows nervous system, impairs judgement

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13
Q

Amphetamine

A

Stimulant, increases energy and alertness

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13
Q

Caffeine

A

Stimulant, increases energy and heart rate

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14
Q

Cocaine

A

Stimulant, produces intense euphoria and energy

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15
Q

Heroin

A

Opioid, relieves pain and creates relaxation but is highly addictive

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16
Q

Marijuana

A

Hallucinogen, alters perception and mood

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17
Q

Classical conditioning

A

Learning to associate two stimuli, like Pavlov’s dogs salivating when they heard a bell because it predicted food.

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18
Q

Cognitive Map

A

a mental picture of an environment, such as remembering the layout of your school to find your classroom.

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19
Q

Fear Conditioning

A

learning to associate a neutral cue with fear, like feeling scared when hearing a tone that was paired with a shock in experiments.

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20
Q

Latent learning

A

knowledge that occurs without reinforcement but shows up later, like a rat suddenly finding its way through a maze after exploring it earlier.

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21
Q

Observational learning

A

learning by watching others, like a child learning to hit a Bobo doll after seeing an adult do it.

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22
Q

Operant conditioning

A

learning through consequences—behavior increases with rewards and decreases with punishment, like studying more after earning praise for good grade

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23
Q

Unconditioned Stimulus (US)

A

A stimulus that naturally causes a response, like food making a dog salivate.

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24
Conditioned Stimulus (CS)
A previously neutral stimulus that triggers a response after learning, like a bell that predicts food.
25
Unconditioned Response (UR)
A natural, automatic reaction to the unconditioned stimulus, such as salivating to food.
26
Conditioned Response (CR)
A learned reaction to a conditioned stimulus, like salivating when hearing the bell.
27
Extinction
Occurs when the conditioned response fades because the conditioned stimulus is no longer paired with the unconditioned stimulus, such as the dog stopping salivation when the bell rings but no food appears.
28
Compare conditioning
Classical conditioning pairs two stimuli to trigger an involuntary response, while operant conditioning links behavior with consequences to shape voluntary actions.
29
Pavlov's Dog
Pavlov trained dogs to salivate to a bell by pairing it with food, proving that behaviors can be learned through association.
30
Bodo Doll Experiment
Bandura’s Bobo Doll study showed that children imitate aggressive behavior they observe, supporting the power of observational learning.
31
Positive/negative
Adding something/taking something away
32
Reinforcement/punishment
Making a behavior happen more/making a behavior happen less
33
Fixed/variable
ratio/interval
34
Distributed practice
Studying in small sessions over time, which improves memory better than cramming.
35
Interleaved practice
Mixing different topics or skills while studying, like alternating between math and psychology to strengthen learning connections.
36
Encoding
the process of turning information into a form your brain can store, like remembering a phone number by repeating it aloud.
37
Long-Term Potentiation
LTP is the strengthening of connections between neurons after repeated activation, helping solidify learning
38
Morris Water Maze
Rats or mice swim in a pool to find a hidden platform, and it showed that animals with hippocampal damage have trouble learning and remembering spatial locations.
39
Proactive interference, Retroactive interference
P.O.R.N
40
Retrieval
Retrieval is bringing stored information back to mind, like recalling what you ate for dinner last night.
41
Retrogade amnesia
osing memories from before an injury, such as forgetting events before a car accident.
42
Anterograde amnesia
the inability to form new long-term memories after brain damage, as seen in patient H.M.
43
Storage
maintaining encoded information over time, like keeping a fact in long-term memory after studying.
44
State-Dependent-Retrieval
it’s easier to remember information when you’re in the same mood or state as when you learned it, like recalling happy memories when you’re cheerful.
45
Serial Position Effect
remembering the first and last items on a list better than the middle ones.
46
Implicit Memory
unconscious memory for skills and habits, like riding a bike without thinking about it.
47
Explicit Memory
conscious recall of facts or events, like remembering your first day of college.
48
Episodic Memory
memory of personal experiences, like your last birthday party.
49
Semantic Memory
general knowledge about the world, like knowing Paris is the capital of France.
50
Procedural Memory
a type of implicit memory for actions or skills, like typing on a keyboard.
51
Patient H.M.
Patient H.M. had his hippocampus removed, causing severe anterograde amnesia—he couldn’t form new explicit memories but could still learn new motor skills, showing the hippocampus is essential for forming new long-term declarative memories.
52
Sensory storage
the initial, brief holding of sensory information acting as a "buffer" before its processed further (a few seconds)
53
Short-term memory
the temporary holding of information for about 20-30 seconds, with a limited capacity of about 7 items (+-2)
54
Working memory
dynamic model of short-term memory that involves the active processing of both new information and information retrieved from long-term memory (ex. doing math problems)
55
Long-term memory
the relatively permanent and limitless storehouse for the brain's knowledge, skills, and experiences
56
Suggestibility
when false information changes a memory, like believing you saw broken glass after hearing there was a crash.
57
Misattribution
recalling a memory but assigning it to the wrong source, like thinking you read something online that a friend actually told you.
58
Review study
yes
59
Cocktail-Party Effect
the ability to focus on one conversation in a noisy room, like hearing your name across a crowded party.
60
Dichotic listening
a task where different sounds are played in each ear to study selective attention, like focusing on one message while ignoring the other.
61
Experience sampling
a method where people report their thoughts and feelings at random times to study consciousness, like checking in multiple times a day via phone surveys.
62
Covert attention
shifting attention without moving your eyes, like noticing a car approaching from the corner of your vision.
63
Overt attention
focusing by moving your eyes toward the stimulus, like looking directly at a bird in a tree.
64
Feature search
finding a target based on a single attribute, like spotting a red circle among blue circles.
65
Conjunction search
finding a target based on a combination of features, like spotting a red circle among red squares and blue circles.
66
Hemineglect
ignoring one side of space, usually after brain damage, like eating only the right side of a plate.
67
Stroop task
tests attention by naming the ink color of a word that spells a different color, like saying “red” when the word “blue” is in red ink
68
Inattentional blindness
Inattentional blindness is failing to notice unexpected objects when focused on something else, like missing the “invisible gorilla” walking through a basketball game.
69
Phenomenology
the study of subjective conscious experience, which makes consciousness hard to measure objectively.
70
Dynamic unconscious
includes hidden thoughts, desires, and memories that influence behavior without awareness.
71
Thought suppression and rebound
trying to push unwanted thoughts out of mind, but the rebound effect makes them return even stronger later.
72
Category-specific deficit
when someone can recognize some types of objects but not others, like identifying tools but not animals after brain damage.
73
Functional Fixedness
seeing objects only for their usual use, like not realizing a book can be used to prop open a door.
74
Illusion of Explanatory Depth
thinking you understand something better than you do, like believing you fully understand how a zipper works until asked to explain it.
75
Theory of Exemplars
we categorize objects by comparing them to specific examples we’ve seen, like thinking of a robin when categorizing birds.
76
Theory of Prototypes
we categorize objects by comparing them to an ideal or average example, like thinking of a “typical bird” rather than remembering every type.
77
Somatic Marker Hypothesis
emotional signals guide decision-making, like feeling anxious about a risky investment and deciding not to invest.
78
Anchoring
relying too heavily on the first piece of information, like basing a bargain on the initial price you see.
79
Availability Heuristic
judging likelihood based on how easily examples come to mind, like thinking plane crashes are common after seeing one on the news.
80
Certainty effect
overvaluing certain outcomes over probable ones, like preferring a guaranteed $50 over a 50% chance to win $120.
81
Endowment effect
valuing something more simply because you own it, like refusing to sell a mug you bought for $5 for $10.
82
Gambler's fallacy
believing past events affect independent future events, like thinking a coin is “due” to land heads after five tails.
83
Loss aversion
the tendency to fear losses more than valuing equivalent gains, like avoiding a $50 loss more than seeking a $50 gain.
84
Representativeness Heuristic
judging probability based on similarity to a stereotype, like assuming a quiet person is more likely to be a librarian than a salesperson.
85
Sunk cost fallacy
continuing an endeavor because of past investments, like finishing a terrible movie just because you paid for the ticket.
86
Risky decision-making
The prefrontal cortex is key for evaluating risks and rewards when making decisions.
87
Creative insight
often involve the right temporal lobe, where sudden “aha!” solutions occur.
88
Appraisal
the process of evaluating what a situation means for you emotionally, like feeling fear when judging a loud noise as dangerous.
89
Delayed gratification
resisting an immediate reward for a better future one, like saving money instead of spending it right away.
90
Display rule
a cultural guideline for when and how to show emotions, like smiling politely even when upset.
91
Emotion Regulation
managing or changing emotional responses, like calming yourself before a big presentation.
92
Extrinsic Motivation
comes from outside rewards, like studying to earn good grades.
93
Facial feedback effect
facial expressions can influence emotion, like feeling happier when you smile.
94
Intrinsic motivation
comes from internal enjoyment, like painting because it’s fun, not for praise.
95
Need for Achievement
the desire to meet goals and excel, like training hard to win a race.
96
Reappraisal
reinterpreting a situation to change its emotional impact, like viewing a test as a challenge instead of a threat.
97
Hierarchy of Needs
Developed by Abraham Maslow, the hierarchy of needs says humans must meet basic needs (like food and safety) before pursuing higher goals like love, esteem, and self-actualization.
98
James-Lange Theory
Emotions result from bodily reactions—like feeling afraid because your heart is racing.
99
Cannon-Bard Theory
Emotions and bodily reactions happen at the same time—like feeling fear while your heart races.
100
Two-Factor Theory
Emotions depend on both physical arousal and a cognitive label—like interpreting your racing heart as excitement on a roller coaster.
101
Display Rules
People follow display rules through techniques like masking (hiding emotion), neutralizing (showing no emotion), intensifying (exaggerating feeling), or deintensifying (showing less emotion).
102
Amygdala and Appraisal
The amygdala rapidly evaluates emotional significance, especially for fear; overactivity here is linked to disorders like anxiety and PTSD.
103
Dimensional Theory of Emotion
Dimensional theories describe emotions along valence (pleasant–unpleasant) and arousal (calm–excited) scales—so anger and fear share high arousal but differ in valence.