Chapter 13 Flashcards

(36 cards)

1
Q

Social thinking

A

how we explain and analyze other’s behavior

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2
Q

Attribution

A

How we decide the cause of a person’s behavior

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3
Q

Fundamental error of attribution

A

Attribute our behavior to the situation and others’ behavior to their personalities

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4
Q

Foot-in-the-door

A

agreeing to something small makes you more willing to comply with larger requests

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5
Q

Role-playing

A

When you are put in a role, your behavior changes your beliefs

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6
Q

Cognitive dissonance

A

Mental tension created when we believe one way but act another way

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7
Q

Social Influence

A

How others affect individual behavior

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8
Q

Conformity (Asch)

A

Conform to what others do

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9
Q

Conditions that increase conformity

A
made to feel incompetent
group of 3+
unanimous group
Attractive/ good group status
no prior commitment
others observe the behavior
culture encourages respect for social standards
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10
Q

Obedience (Milgram)

A

Study seeing how far people would go to obey

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11
Q

How many shocked the learner to the maximum?

A

2/3

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12
Q

What lowered obedience?

A

Experimenter was further from the teacher
Experimenter seems legit
Others disobey
Victim is closer

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13
Q

Social facilitation

A

presence of others can sometimes improve performance on certain tasks

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14
Q

Social Loafing

A

Individuals put in less effort for a team task

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15
Q

De-individualization

A

No longer ID as an individual, just part of the crowd

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16
Q

Group polarization

A

If everyone thinks the same way, discussion will strengthen that opinion

17
Q

Group think

A

Better for a group to make a decision than an individual (harmonious but stupid decisions)

18
Q

Minority influence

A

The minority can influence the majority as long as it does not compromise on its original position

19
Q

Prejudice

A

Unjustifiable, typically negative attitude towards a group and its members

20
Q

Social inequalities

A

One group has something another does not, they try to justify it

21
Q

Ingroup bias

A

Favoring one’s own group

22
Q

Scapegoating

A

When things go wrong, people look for others to blame

23
Q

Categorization

A

Schemas of people

24
Q

Vivid cases

A

Remember vivid examples better and they can influence attitudes about the group

25
Just world phenomenon
People get what they deserve
26
Aggression
Physical/verbal behavior aimed to hurt/destroy
27
Frustration-aggression principle
When we are frustrated, we are more likely to aggress
28
Learning aggression
Learn that aggression can get us what we want
29
Media and violence
Children engage in violence 7x more after violent programming
30
Altruism
Unselfish regard for the welfare of others
31
Process of deciding to help others
Noticing Interpreting as an emergency Assuming responsibility
32
Bystander effect
When others are present, feelings of responsibility are diminished and no one takes responsibility
33
Attraction
likelihood of developing a relationship
34
Proximity
More exposure
35
Familiarity breeds
fondness
36
Physical attractiveness
Valued in friends, coworkers, significant others, etc... assume inside matches outside